Reduce all damage dealt by 1.
At the end of their turn a player may discard 2 cards to destroy this card
Ragged edges of rusty sheet metal waited under every step I took, scraping and stabbing against the soles of my costumed feet.
--Prey 14.11Reduce all damage dealt by 1.
At the end of their turn a player may discard 2 cards to destroy this card
Ragged edges of rusty sheet metal waited under every step I took, scraping and stabbing against the soles of my costumed feet.
--Prey 14.11...forty or fifty derelict ships, some bigger in sheer mass than the skyscrapers downtown
--Prey 14.11...forty or fifty derelict ships, some bigger in sheer mass than the skyscrapers downtown
--Prey 14.11All effects that would occur at the end of a turn occur at the start of the turn instead.
If a player plays a card they cannot use a power that turn, and vice-versa.
At the start of the environment turn, a player may discard their hand to destroy this card
The floor sloped one way. Half of the room was metal flooring covered in sand, the lowest half was submerged.
--Prey 14.11All effects that would occur at the end of a turn occur at the start of the turn instead.
If a player plays a card they cannot use a power that turn, and vice-versa.
At the start of the environment turn, a player may discard their hand to destroy this card
The floor sloped one way. Half of the room was metal flooring covered in sand, the lowest half was submerged.
--Prey 14.11At the start of the environment turn, all targets take 1 cold damage.
At the start of their turn, a player may skip the rest of their turn to destroy this card
...the Boat Graveyard - an entire section of the coastline where boats had sat for so long that they'd rusted or taken on water.
--Prey 14.11At the start of the environment turn, all targets take 1 cold damage.
At the start of their turn, a player may skip the rest of their turn to destroy this card
...the Boat Graveyard - an entire section of the coastline where boats had sat for so long that they'd rusted or taken on water.
--Prey 14.11"...I'll use my bugs to mark out the traps that Bonesaw set up inside."
--Skitter, Prey 14.11"...I'll use my bugs to mark out the traps that Bonesaw set up inside."
--Skitter, Prey 14.11Police had made arrests, but actually moving the ships out of the way required sailors, and the move had mobilized enough of them that clearing the upper areas of the docks of the ships became all but impossible.
--Prey 14.11Police had made arrests, but actually moving the ships out of the way required sailors, and the move had mobilized enough of them that clearing the upper areas of the docks of the ships became all but impossible.
--Prey 14.11Police had made arrests, but actually moving the ships out of the way required sailors, and the move had mobilized enough of them that clearing the upper areas of the docks of the ships became all but impossible.
--Prey 14.11Whenever a target is put into play, play the top card of the environment.
At the end of the environment turn, a player may discard 2 cards to destroy this card
"...She knows where we are."
--Tattletale, Prey 14.11Whenever a target is put into play, play the top card of the environment.
At the end of the environment turn, a player may discard 2 cards to destroy this card
"...She knows where we are."
--Tattletale, Prey 14.11