Whenever a Power card enters play, if there are more than 3 Power cards already in play, return one of your Power cards to your hand
If you use a power on a Power card the same turn it enters play, remove it from the game
Draw a card
Whenever a Power card enters play, you may use a power on that card. Then put the card into your trash
Reveal the top 5 cards of your deck. Put one of the revealed cards into your hand; shuffle the others back into your deck
At the end of your turn, put a Power token on this card
When this card enters play, put a Power token on it
Until the start of your next turn, any time damage would be dealt to all targets of a particular type, reduce that damage by X, where X is the number of Power tokens on this card right now.
Remove all Power tokens from this card
Destroy a non-character-card target.
Put a Vacuum token on this card.
Deal all targets X sonic damage, where X is the number of Vacuum tokens on this card
Select a card.
You may move any number of tokens to that card from another card with tokens of the same type
You may move any number of tokens from that card to another card with tokens of the same type
You may add or remove 1 token to that card of the same type as a token already on that card. If you do, Eidolon deals himself 2 irreducible psychic damage
Destroy all environment cards. Deal a target X energy damage, where X is the number of cards you just destroyed
Shuffle a card that has been removed from the game back into its deck
Select a non-indestructible card that isn't a character card and remove it from the game. Then destroy this card.
Deal 2 energy damage to all targets other than Eidolon
At the end of your turn, put a Power token on this card
When this card enters play, put a Power token on it
Deal X damage to a target, where X is the number of Power tokens on this card.
Then remove all Power tokens from this card
Until the start of your next turn, Environment cards have no text.
If there are 4 or more non-hero targets in play, destroy all non-character-card, non-hero targets
Destroy a hero Ongoing card. If you do, destroy up to 2 villain Ongoing, Equipment, or Device cards
Destroy a hero Equipment card. If you do, you may deal a target 3 melee and 3 fire damage
Deal 3 cold damage to all non-hero targets.
Destroy all targets with 2 HP or less
Skip the next hero turn
Deal 3 projectile damage to a villain target.
Deal 4 projectile damage to a different villain target.
Deal 2 projectile damage to a hero target
Deal 1 projectile damage to a different hero target
Deal a hero other than Eidolon 4 psychic damage
That hero may play a card
That hero may use a power
That hero may draw a card
Play the top card of the villain deck
Each hero may use a power in turn order
Reveal the top 2 cards of every deck, starting from yours and going clockwise
Put any revealed Equipment or Device cards into play. Discard the rest.
Play the top card of the villain deck
Deal 1 energy damage and 1 melee damage to all non-hero targets
Until the start of your next turn:
Until the start of your next turn:
Reveal the top 3 cards of a deck. Put any revealed Ongoing cards into play
Rearrange the player order.
Continue play from the next position, not the hero that would have taken the next turn (e.g. if you were the 3rd player in the turn order, the 4th player in the new turn order takes their turn next)
Select a deck. Rearrange the order every card from that deck is considered to have entered play (this will effect the ordering of start of turn and end of turn effects)
Until the start of your next turn, all irreducible damage is reducible damage instead
Place a non-character-card target on the bottom of its deck
Destroy all targets with 3 or less HP
Reveal the top 3 cards of a player deck. Put 1 into their hand, shuffle the others back into their deck
Select a non-character-card target. Until the start of your next turn that target is immune to damage and has no card text
Discard your hand. Draw X cards, where X = the number of cards you just discarded
Discard 2 cards. If you do, you may use 2 powers