Labyrinth26 HP
Labyrinth takes her turn immediately after the Environment, not in the usual hero turn order
Reshape
Power:
Either play a Shaping card or draw a card
2.0.0
Labyrinth
2.0.0
Giant Chessboard
Shaping

Attach this card to an Environment card. Treat that card as if it had no text.

This card is an Environment card, not a hero card

At the end of Labyrinth's turn, pick a target. Then you may destroy an Environment card. If you do each Environment card in play deals exactly 1 melee damage to that target

2.0.0
Giant Chessboard
Shaping

Attach this card to an Environment card. Treat that card as if it had no text.

This card is an Environment card, not a hero card

At the end of Labyrinth's turn, pick a target. Then you may destroy an Environment card. If you do each Environment card in play deals exactly 1 melee damage to that target

2.0.0
Devious Labyrinth
Shaping

Attach this card to an Environment card. Treat that card as if it had no text.

This card is an Environment card, not a hero card

When a target enters play, you may place it next to this card. While next to this card, treat it as if it had no text

At the start of the Environment turn, take 2 cards from next to this card and put them in their normal play area

2.0.0
Devious Labyrinth
Shaping

Attach this card to an Environment card. Treat that card as if it had no text.

This card is an Environment card, not a hero card

When a target enters play, you may place it next to this card. While next to this card, treat it as if it had no text

At the start of the Environment turn, take 2 cards from next to this card and put them in their normal play area

2.0.0
Beautiful Garden
Shaping

Attach this card to an Environment card. Treat that card as if it had no text.

This card is an Environment card, not a hero card

Do not consider hero targets when Environment cards deal damage. Environment cards cannot destroy hero cards.

2.0.0
Beautiful Garden
Shaping

Attach this card to an Environment card. Treat that card as if it had no text.

This card is an Environment card, not a hero card

Do not consider hero targets when Environment cards deal damage. Environment cards cannot destroy hero cards.

2.0.0
The Room
Shaping

Attach this card to an Environment card. Treat that card as if it had no text.

This card is an Environment card, not a hero card

At the end of Labyrinth's turn, this card deals 2 psychic damage to all villain targets

At the end of Labyrinth's turn, this card deals 3 irreducible psychic damage to Labyrinth

2.0.0
The Room
Shaping

Attach this card to an Environment card. Treat that card as if it had no text.

This card is an Environment card, not a hero card

At the end of Labyrinth's turn, this card deals 2 psychic damage to all villain targets

At the end of Labyrinth's turn, this card deals 3 irreducible psychic damage to Labyrinth

2.0.0
Mighty Castle
Shaping

Attach this card to an Environment card. Treat that card as if it had no text.

This card is an Environment card, not a hero card

At the end of Labyrinth's turn, pick a target. Until the start of Labyrinth's next turn, reduce damage dealt to that target by 1

2.0.0
Mighty Castle
Shaping

Attach this card to an Environment card. Treat that card as if it had no text.

This card is an Environment card, not a hero card

At the end of Labyrinth's turn, pick a target. Until the start of Labyrinth's next turn, reduce damage dealt to that target by 1

2.0.0
Page Through
Ongoing
Power:
Reveal the top 2 cards of the Environment deck. You may discard any number of the revealed cards; put the rest into play in any order

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2.0.0
Page Through
Ongoing
Power:
Reveal the top 2 cards of the Environment deck. You may discard any number of the revealed cards; put the rest into play in any order

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2.0.0
Call In the Crew
Ongoing
When you use a power on this card, put a Team token on it. Powers with Team tokens on them cannot be used
Power:
Put a target other than a character card on top of its deck
Power:
Deal 3 sonic damage to all non-hero targets
Power:
Select a damage type. Reduce all damage of that type by 1 until the start of your next turn
Power:
Deal 4 fire damage to a target
Power:
All heroes draw a card

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2.0.0
Call In the Crew
Ongoing
When you use a power on this card, put a Team token on it. Powers with Team tokens on them cannot be used
Power:
Put a target other than a character card on top of its deck
Power:
Deal 3 sonic damage to all non-hero targets
Power:
Select a damage type. Reduce all damage of that type by 1 until the start of your next turn
Power:
Deal 4 fire damage to a target
Power:
All heroes draw a card

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2.0.0
Disassociation
Ongoing

Labyrinth is immune to psychic damage

At the end of your turn, put the top card of your deck into play

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2.0.0
Disassociation
Ongoing

Labyrinth is immune to psychic damage

At the end of your turn, put the top card of your deck into play

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2.0.0
Inspiration
Ongoing, Limited

Whenever an Environment card enters play, Labyrinth may draw a card

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2.0.0
Inspiration
Ongoing, Limited

Whenever an Environment card enters play, Labyrinth may draw a card

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2.0.0
Vantage
Ongoing, Limited

If there are no vantage tokens on this card, at any point during their turn, a hero other than you may place a vantage token on this card to use a power.

At the start of your turn, remove any vantage tokens on this card

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2.0.0
Vantage
Ongoing, Limited

If there are no vantage tokens on this card, at any point during their turn, a hero other than you may place a vantage token on this card to use a power.

At the start of your turn, remove any vantage tokens on this card

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2.0.0
Clean the Slate
One-Shot
Destroy any number of Environment cards. Draw X cards, and then you may play up to X cards, where X is the number of cards you just destroyed
2.0.0
Clean the Slate
One-Shot
Destroy any number of Environment cards. Draw X cards, and then you may play up to X cards, where X is the number of cards you just destroyed
2.0.0
Clean the Slate
One-Shot
Destroy any number of Environment cards. Draw X cards, and then you may play up to X cards, where X is the number of cards you just destroyed
2.0.0
Clean the Slate
One-Shot
Destroy any number of Environment cards. Draw X cards, and then you may play up to X cards, where X is the number of cards you just destroyed
2.0.0
Exploration
One-Shot

You may draw a card.

Put the top 2 cards of the environment deck into play

2.0.0
Exploration
One-Shot

You may draw a card.

Put the top 2 cards of the environment deck into play

2.0.0
Exploration
One-Shot

You may draw a card.

Put the top 2 cards of the environment deck into play

2.0.0
Exploration
One-Shot

You may draw a card.

Put the top 2 cards of the environment deck into play

2.0.0
Hostile Terrain
One-Shot
Destroy an Environment card. If you do, you may destroy a non-character-card target
2.0.0
Hostile Terrain
One-Shot
Destroy an Environment card. If you do, you may destroy a non-character-card target
2.0.0
Hostile Terrain
One-Shot
Destroy an Environment card. If you do, you may destroy a non-character-card target
2.0.0
Hostile Terrain
One-Shot
Destroy an Environment card. If you do, you may destroy a non-character-card target
2.0.0
Cruel City
One-Shot
Destroy an Environment card. If you do, deal 5 damage of any type to a non-hero target
2.0.0
Cruel City
One-Shot
Destroy an Environment card. If you do, deal 5 damage of any type to a non-hero target
2.0.0
Cruel City
One-Shot
Destroy an Environment card. If you do, deal 5 damage of any type to a non-hero target
2.0.0
Cruel City
One-Shot
Destroy an Environment card. If you do, deal 5 damage of any type to a non-hero target
2.0.0
Defensive Buttress
One-Shot
Destroy an Environment card. If you do, until the start of your next turn, reduce damage dealt to all hero targets by 1.
2.0.0
Defensive Buttress
One-Shot
Destroy an Environment card. If you do, until the start of your next turn, reduce damage dealt to all hero targets by 1.
2.0.0
Tactical Shift
One-Shot
Destroy an Environment card. If you do, you may destroy an Ongoing card
2.0.0
Tactical Shift
One-Shot
Destroy an Environment card. If you do, you may destroy an Ongoing card
2.0.0