Eidolon26 HP

Whenever a Power card enters play, if there are more than 3 Power cards already in play, return one of your Power cards to your hand

If you use a power on a Power card the same turn it enters play, remove it from the game

Need
Power:

Draw a card

2.0.0
Eidolon
2.0.0
Ignis Fatuus28 HP

Whenever a Power card enters play, you may use a power on that card. Then put the card into your trash

Flicker
Power:

Reveal the top 5 cards of your deck. Put one of the revealed cards into your hand; shuffle the others back into your deck

2.0.0
Ignis Fatuus
2.0.0
Dig Deep
Ongoing, Power
Power:
Draw 3 cards
2.0.0
Lightning Links
Ongoing, Power
Power:
If there are exactly 2 non-hero targets in play, deal 4 lightning damage to both of them
2.0.0
Danger Sense
Ongoing, Power
Power:
Reveal the top 5 cards of the villain deck. Put any revealed One-Shot cards back on top in any order. Then put the other cards back on top in any order.
2.0.0
Forcefield
Ongoing, Power

At the end of your turn, put a Power token on this card

When this card enters play, put a Power token on it

Power:

Until the start of your next turn, any time damage would be dealt to all targets of a particular type, reduce that damage by X, where X is the number of Power tokens on this card right now.

Remove all Power tokens from this card

2.0.0
Transposition
Ongoing, Power
Power:
Select a damage type. The next time damage of that type would be dealt, redirect it to a target of your choice
2.0.0
Void
Ongoing, Power
Power:

Destroy a non-character-card target.

Put a Vacuum token on this card.

Deal all targets X sonic damage, where X is the number of Vacuum tokens on this card

2.0.0
Power Siphon
Ongoing, Power
Power:

Select a card.

You may move any number of tokens to that card from another card with tokens of the same type

You may move any number of tokens from that card to another card with tokens of the same type

You may add or remove 1 token to that card of the same type as a token already on that card. If you do, Eidolon deals himself 2 irreducible psychic damage

2.0.0
Cliffs of Another World
Ongoing, Power
Power:

Destroy all environment cards. Deal a target X energy damage, where X is the number of cards you just destroyed

2.0.0
Dimensional Shift
Ongoing, Power
Power:

Shuffle a card that has been removed from the game back into its deck

Power:

Select a non-indestructible card that isn't a character card and remove it from the game. Then destroy this card.

2.0.0
Gravity
Ongoing, Power
Power:

Deal 2 energy damage to all targets other than Eidolon

2.0.0
Destroy the Indestructible
Ongoing, Power

At the end of your turn, put a Power token on this card

When this card enters play, put a Power token on it

Power:

Deal X damage to a target, where X is the number of Power tokens on this card.

Then remove all Power tokens from this card

2.0.0
Stand Among the Clouds
Ongoing, Power
Power:

Until the start of your next turn, Environment cards have no text.

2.0.0
A Hundred Other Capes
Ongoing, Power
Power:

If there are 4 or more non-hero targets in play, destroy all non-character-card, non-hero targets

2.0.0
Draw Worship
Ongoing, Power
Power:

Destroy a hero Ongoing card. If you do, destroy up to 2 villain Ongoing, Equipment, or Device cards

2.0.0
Detonate
Ongoing, Power
Power:

Destroy a hero Equipment card. If you do, you may deal a target 3 melee and 3 fire damage

2.0.0
Molecular Brake
Ongoing, Power
Power:

Deal 3 cold damage to all non-hero targets.

Destroy all targets with 2 HP or less

Skip the next hero turn

2.0.0
Pierce Through
Ongoing, Power
Power:

Deal 3 projectile damage to a villain target.

Deal 4 projectile damage to a different villain target.

Deal 2 projectile damage to a hero target

Deal 1 projectile damage to a different hero target

2.0.0
Control
Ongoing, Power
Power:

Deal a hero other than Eidolon 4 psychic damage

That hero may play a card

That hero may use a power

That hero may draw a card

2.0.0
Accelerate Time
Ongoing, Power
Power:

Play the top card of the villain deck

Each hero may use a power in turn order

2.0.0
Creation
Ongoing, Power
Power:

Reveal the top 2 cards of every deck, starting from yours and going clockwise

Put any revealed Equipment or Device cards into play. Discard the rest.

Play the top card of the villain deck

2.0.0
Scatterstate
Ongoing, Power
Power:

Deal 1 energy damage and 1 melee damage to all non-hero targets

Until the start of your next turn:

  • You take 1 less damage
  • If damage would be dealt to all heroes or all hero targets, redirect every instance of the damage to you

2.0.0
Frozen Fortifications
Ongoing, Power
Power:

Until the start of your next turn:

  • Whenever 2 or less damage would be dealt to a hero target, prevent it
  • Whenever 3 or more damage would be dealt to a hero target, stop preventing damage, and deal 2 cold damage to all hero targets

2.0.0
Psychometry
Ongoing, Power
Power:

Reveal the top 3 cards of a deck. Put any revealed Ongoing cards into play

2.0.0
Lines of Force
Ongoing, Power
Power:

Rearrange the player order.

Continue play from the next position, not the hero that would have taken the next turn (e.g. if you were the 3rd player in the turn order, the 4th player in the new turn order takes their turn next)

Power:

Select a deck. Rearrange the order every card from that deck is considered to have entered play (this will effect the ordering of start of turn and end of turn effects)

2.0.0
Kinetic Dampener
Ongoing, Power
Power:

Until the start of your next turn, all irreducible damage is reducible damage instead

2.0.0
Throw Through Time
Ongoing, Power
Power:

Place a non-character-card target on the bottom of its deck

2.0.0
Vacuum
Ongoing, Power
Power:

Destroy all targets with 3 or less HP

2.0.0
Dimensional Search
Ongoing, Power
Power:

Reveal the top 3 cards of a player deck. Put 1 into their hand, shuffle the others back into their deck

2.0.0
Time Lock
Ongoing, Power
Power:

Select a non-character-card target. Until the start of your next turn that target is immune to damage and has no card text

2.0.0
Faith
Ongoing, Power
Power:

Discard your hand. Draw X cards, where X = the number of cards you just discarded

2.0.0
Use it All
Ongoing, Power
Power:

Discard 2 cards. If you do, you may use 2 powers

2.0.0