Armsmaster30 HP
Tinker
Power:
Activate a Halberd
2.0.0
Armsmaster
2.0.0
Defiant28 HP

Modules may be attached to Defiant, either on the left or right side

Modules may not be attached to Halberds.

When a module is attached to Defiant reduce Defiant's maximum HP and current HP by 2.

Cyborg
Power:

You may activate the primary text of a module attached on the left of Defiant.

You may activate the secondary text of a module attached on the right of Defiant

Tinker
Power:
Activate a Halberd
2.0.0
Defiant
2.0.0
Armmaster26 HP

When a Halberd would enter play, return any other Halberds, and the modules attached to them, to your hand

Short-Handed
Power:

Put a Halberd into play from your hand

You may put a Module into play from your hand

You may activate a Halberd

Humility
Power:

Destroy a Halberd. If you do, another player may draw 2 cards

2.0.0
Armmaster
2.0.0
Original Halberd
Equipment, Halberd
Modules may be attached to this card, either on the left or right side, but only if there isn't already a module attached on that side
Activate:

Armsmaster deals 2 melee damage to a target.

You may activate the primary text of a Module attached on the left of this Halberd.

You may activate the secondary text of a Module attached on the right of this Halberd

His trademark and weapon was his Halberd, which was basically a spear with an axe head on the end, souped up with gadgets and the kind of technology you generally only saw in science fiction

--Gestation 1.6
2.0.0
Survey Halberd
Equipment, Halberd
Modules may be attached to this card, either on the left or right side, but only if there isn't already a module attached on that side
Activate:

Draw a card

You may activate the primary text of a Module on the left of this Halberd.

You may activate the secondary text of a Module on the right of this Halberd

"Let's see... to deal with my buddy Grue, you've made that thing a fancy tuning stick. Sensing vibrations in the air, translating them into images with that fancy helm of yours?"

--Tattletale, Tangle 6.6
2.0.0
Experimental Halberd
Equipment, Halberd
Modules may be attached to this card, either on the left or right side, but only if there isn't already a module attached on that side
Activate:

Armsmaster deals 1 irreducible energy damage to a target

You may activate the primary text of a Module attached on the left of this Halberd.

You may activate the secondary text of a Module attached on the right of this Halberd

...a dull stainless steel from tip to butt end, with no decoration or style to it. The head was surrounded by a strange blur that seemed static, unmoving around the blade and point

--Extermination 8.4
2.0.0
Grapple Halberd
Equipment, Halberd
Modules may be attached to this card, either on the left or right side, but only if there isn't already a module attached on that side
Activate:

You may destroy an environment card

You may activate the primary text of a Module attached on the left of this Halberd.

You may activate the secondary text of a Module attached on the right of this Halberd

It looked as though he flew up onto the roof, but the six-foot long weapon the man held kind of jerked as he landed. I was pretty sure I saw the tines of a grappling hook retreating back into the end of the weapon.

--Gestation 1.6
2.0.0
Return in a Flash
One-Shot
Reveal cards from the top of your deck or your trash until you reveal a Halberd. Either put it into play or into your hand. Return the other cards and shuffle your deck.

As if to demonstrate, he threw his Halberd straight up in the air. It disappeared into a storm of glowing blue lines as it reached the peak of its ascent, simultaneously rematerializing in his hand.

--Tangle 6.7
2.0.0
Return in a Flash
One-Shot
Reveal cards from the top of your deck or your trash until you reveal a Halberd. Either put it into play or into your hand. Return the other cards and shuffle your deck.

As if to demonstrate, he threw his Halberd straight up in the air. It disappeared into a storm of glowing blue lines as it reached the peak of its ascent, simultaneously rematerializing in his hand.

--Tangle 6.7
2.0.0
Return in a Flash
One-Shot
Reveal cards from the top of your deck or your trash until you reveal a Halberd. Either put it into play or into your hand. Return the other cards and shuffle your deck.

As if to demonstrate, he threw his Halberd straight up in the air. It disappeared into a storm of glowing blue lines as it reached the peak of its ascent, simultaneously rematerializing in his hand.

--Tangle 6.7
2.0.0
Return in a Flash
One-Shot
Reveal cards from the top of your deck or your trash until you reveal a Halberd. Either put it into play or into your hand. Return the other cards and shuffle your deck.

As if to demonstrate, he threw his Halberd straight up in the air. It disappeared into a storm of glowing blue lines as it reached the peak of its ascent, simultaneously rematerializing in his hand.

--Tangle 6.7
2.0.0
Equipment Stash
One-Shot
Search your deck for an Equipment card and either put it into play or into your hand. Shuffle your deck

She stepped into the room. It fell somewhere between a workshop and an office. Two spare suits stood at one side of the room, each with minor functional differences. A set of Halberds were placed on a rack behind Armsmaster's desk, one shattered in pieces. One of the spaces on the rack was empty – Armsmaster had the Halberd in front of him.

--Interlude 7
2.0.0
Equipment Stash
One-Shot
Search your deck for an Equipment card and either put it into play or into your hand. Shuffle your deck

She stepped into the room. It fell somewhere between a workshop and an office. Two spare suits stood at one side of the room, each with minor functional differences. A set of Halberds were placed on a rack behind Armsmaster's desk, one shattered in pieces. One of the spaces on the rack was empty – Armsmaster had the Halberd in front of him.

--Interlude 7
2.0.0
Equipment Stash
One-Shot
Search your deck for an Equipment card and either put it into play or into your hand. Shuffle your deck

She stepped into the room. It fell somewhere between a workshop and an office. Two spare suits stood at one side of the room, each with minor functional differences. A set of Halberds were placed on a rack behind Armsmaster's desk, one shattered in pieces. One of the spaces on the rack was empty – Armsmaster had the Halberd in front of him.

--Interlude 7
2.0.0
Equipment Stash
One-Shot
Search your deck for an Equipment card and either put it into play or into your hand. Shuffle your deck

She stepped into the room. It fell somewhere between a workshop and an office. Two spare suits stood at one side of the room, each with minor functional differences. A set of Halberds were placed on a rack behind Armsmaster's desk, one shattered in pieces. One of the spaces on the rack was empty – Armsmaster had the Halberd in front of him.

--Interlude 7
2.0.0
Dual-Wielding
One-Shot
Activate a Halberd

I saw Armsmaster fighting toe to toe with Leviathan, a Halberd in each hand.

--Extermination 8.4
2.0.0
Dual-Wielding
One-Shot
Activate a Halberd

I saw Armsmaster fighting toe to toe with Leviathan, a Halberd in each hand.

--Extermination 8.4
2.0.0
Dual-Wielding
One-Shot
Activate a Halberd

I saw Armsmaster fighting toe to toe with Leviathan, a Halberd in each hand.

--Extermination 8.4
2.0.0
Dual-Wielding
One-Shot
Activate a Halberd

I saw Armsmaster fighting toe to toe with Leviathan, a Halberd in each hand.

--Extermination 8.4
2.0.0
Quick Adjustment
Ongoing
Whenever an Equipment card would be destroyed, you may destroy this card instead
Power:
Return a Module in play to your hand. You may play a Module

"Ear buds," Tattletale sighed, "Armsmaster told him to wear ear buds, so Dauntless can't hear anyone but him. That's both brilliant and incredibly depressing."

--Tattletale, Tangle 6.7
2.0.0
Quick Adjustment
Ongoing
Whenever an Equipment card would be destroyed, you may destroy this card instead
Power:
Return a Module in play to your hand. You may play a Module

"Ear buds," Tattletale sighed, "Armsmaster told him to wear ear buds, so Dauntless can't hear anyone but him. That's both brilliant and incredibly depressing."

--Tattletale, Tangle 6.7
2.0.0
Quick Adjustment
Ongoing
Whenever an Equipment card would be destroyed, you may destroy this card instead
Power:
Return a Module in play to your hand. You may play a Module

"Ear buds," Tattletale sighed, "Armsmaster told him to wear ear buds, so Dauntless can't hear anyone but him. That's both brilliant and incredibly depressing."

--Tattletale, Tangle 6.7
2.0.0
Quick Adjustment
Ongoing
Whenever an Equipment card would be destroyed, you may destroy this card instead
Power:
Return a Module in play to your hand. You may play a Module

"Ear buds," Tattletale sighed, "Armsmaster told him to wear ear buds, so Dauntless can't hear anyone but him. That's both brilliant and incredibly depressing."

--Tattletale, Tangle 6.7
2.0.0
Flamethrower
Equipment, Module
Attach this card to a Halberd
Primary:
Deal 2 fire damage to a non-hero target
Secondary:
Destroy an Environment card

The system used light for its circuits, rather than electricity, and it generated a lot of heat as a byproduct

--Teneral e.3
2.0.0
Flamethrower
Equipment, Module
Attach this card to a Halberd
Primary:
Deal 2 fire damage to a non-hero target
Secondary:
Destroy an Environment card

The system used light for its circuits, rather than electricity, and it generated a lot of heat as a byproduct

--Teneral e.3
2.0.0
Combat Prediction Array
Equipment, Module
Attach this card to a Halberd
Primary:
Reveal the top 3 cards of the villain deck, and put them back in any order
Secondary:
Until the start of your next turn, reduce damage dealt to Armsmaster by villain cards by 1

"I've got a computer on my back that's relaying to a supernetwork, noting your every move, using subsonic pulses to read every aspect of the street, the surrounding buildings, every feature of the terrain. I know exactly what you're going to do next – you're going to try to catch me from behind with a wave."

--Armsmaster, Extermination 8.4
2.0.0
Combat Prediction Array
Equipment, Module
Attach this card to a Halberd
Primary:
Reveal the top 3 cards of the villain deck, and put them back in any order
Secondary:
Until the start of your next turn, reduce damage dealt to Armsmaster by villain cards by 1

"I've got a computer on my back that's relaying to a supernetwork, noting your every move, using subsonic pulses to read every aspect of the street, the surrounding buildings, every feature of the terrain. I know exactly what you're going to do next – you're going to try to catch me from behind with a wave."

--Armsmaster, Extermination 8.4
2.0.0
Recycler
Equipment, Module
Attach this card to a Halberd
Primary:
Draw a card
Secondary:
Activate the secondary text of a Module attached on the left of the card this card is attached to

Efficiency, detail and effective use of waste were critical aspects of his particular brand of tinkering

--Teneral e.3
2.0.0
Recycler
Equipment, Module
Attach this card to a Halberd
Primary:
Draw a card
Secondary:
Activate the secondary text of a Module attached on the left of the card this card is attached to

Efficiency, detail and effective use of waste were critical aspects of his particular brand of tinkering

--Teneral e.3
2.0.0
Medicator
Equipment, Module
Attach this card to a Halberd
Primary:
All hero targets regain 1 HP
Secondary:
Armsmaster regains 2 HP

"I didn't dose him with enough venom to kill him. What I think is that the tranquilizers that you pumped into his system knocked out his ability to heal, which is what let the poisons do as much damage as they did."

--Skitter, Agitation 3.5
2.0.0
Medicator
Equipment, Module
Attach this card to a Halberd
Primary:
All hero targets regain 1 HP
Secondary:
Armsmaster regains 2 HP

"I didn't dose him with enough venom to kill him. What I think is that the tranquilizers that you pumped into his system knocked out his ability to heal, which is what let the poisons do as much damage as they did."

--Skitter, Agitation 3.5
2.0.0
Grappling Hook
Equipment, Module
Attach this card to a Halberd
Primary:
Deal 1 projectile damage to up to 2 non-hero targets
Secondary:
Destroy an Ongoing card

The ball came flying out of the end of his weapon, but my attempt to dodge did little good. He whipped the chain to shift the sphere's trajectory, and simultaneously opened it into its oversized grappling hook form.

--Tangle 6.6
2.0.0
Grappling Hook
Equipment, Module
Attach this card to a Halberd
Primary:
Deal 1 projectile damage to up to 2 non-hero targets
Secondary:
Destroy an Ongoing card

The ball came flying out of the end of his weapon, but my attempt to dodge did little good. He whipped the chain to shift the sphere's trajectory, and simultaneously opened it into its oversized grappling hook form.

--Tangle 6.6
2.0.0
Accelerator
Equipment, Module
Attach this card to a Halberd
Primary:
All heroes may draw a card
Secondary:
A hero other than Armsmaster may play a card

"Let's see how quickly you respond to classical conditioning. Every time you try to run, I'll do something like that."

--Armsmaster, Extermination 8.4
2.0.0
Accelerator
Equipment, Module
Attach this card to a Halberd
Primary:
All heroes may draw a card
Secondary:
A hero other than Armsmaster may play a card

"Let's see how quickly you respond to classical conditioning. Every time you try to run, I'll do something like that."

--Armsmaster, Extermination 8.4
2.0.0
Stasis Effector
Equipment, Module
Attach this card to a Halberd
Primary:
Discard 2 cards. If you do, the next time a villain card would be played, put it in the villain trash instead, and until the start of your next turn all villain character cards are immune to damage
Secondary:
Destroy a target with 4 HP or less

"For the record, that last trick was a temporal stasis trigger, with thanks owed to the cooperation of a subordinate of mine. Drains my battery reserves, but you don't understand that, do you?"

--Armsmaster, Extermination 8.4
2.0.0
Stasis Effector
Equipment, Module
Attach this card to a Halberd
Primary:
Discard 2 cards. If you do, the next time a villain card would be played, put it in the villain trash instead, and until the start of your next turn all villain character cards are immune to damage
Secondary:
Destroy a target with 4 HP or less

"For the record, that last trick was a temporal stasis trigger, with thanks owed to the cooperation of a subordinate of mine. Drains my battery reserves, but you don't understand that, do you?"

--Armsmaster, Extermination 8.4
2.0.0
Targeting Computer
Equipment, Module
Attach this card to a Halberd
Primary:
Select a hero target. The next time that hero target deals damage, increase the damage by 1 and make the damage irreducible
Secondary:
Select a target. At the start of Armsmaster's next turn, he deals that target 4 projectile damage

The lens of his right eye clicked through multiple frequencies and resolutions, until the scene stood out in high detail. The blood shone ultraviolet, and even particles of dust were highlighted.

--Interlude 16
2.0.0
Targeting Computer
Equipment, Module
Attach this card to a Halberd
Primary:
Select a hero target. The next time that hero target deals damage, increase the damage by 1 and make the damage irreducible
Secondary:
Select a target. At the start of Armsmaster's next turn, he deals that target 4 projectile damage

The lens of his right eye clicked through multiple frequencies and resolutions, until the scene stood out in high detail. The blood shone ultraviolet, and even particles of dust were highlighted.

--Interlude 16
2.0.0
Static Field Generator
Equipment, Module
Attach this card to a Halberd
Primary:
Deal 2 lightning damage to a target
Secondary:
Deal 1 lightning damage to all targets with 3 or less HP

He slammed his spear against the ground. The entire cafeteria flinched at the crackle of electricity that ripped through the air around him, flowing along exposed pipe and the heating ducts in a path to the door. Every bug in the hallway died.

--Chrysalis 20.5
2.0.0
Static Field Generator
Equipment, Module
Attach this card to a Halberd
Primary:
Deal 2 lightning damage to a target
Secondary:
Deal 1 lightning damage to all targets with 3 or less HP

He slammed his spear against the ground. The entire cafeteria flinched at the crackle of electricity that ripped through the air around him, flowing along exposed pipe and the heating ducts in a path to the door. Every bug in the hallway died.

--Chrysalis 20.5
2.0.0
Communicator
Equipment, Module
Attach this card to a Halberd
Primary:
A hero other than Armsmaster may use a power
Secondary:
A hero other than Armsmaster may play a card

They could communicate without talking. Some kind of system built into their masks. It made this harder. I couldn't listen in and anticipate what they were saying.

--Cell 22.5
2.0.0
Communicator
Equipment, Module
Attach this card to a Halberd
Primary:
A hero other than Armsmaster may use a power
Secondary:
A hero other than Armsmaster may play a card

They could communicate without talking. Some kind of system built into their masks. It made this harder. I couldn't listen in and anticipate what they were saying.

--Cell 22.5
2.0.0