If the Thug deck is empty at the start of the villain turn, the heroes lose the game.
At the end of the villain turn, play H - 1 Thugs from the top of the Thug deck.
When this target is destroyed, flip it instead
If the Thug deck is empty at the start of the villain turn, the heroes lose the game.
At the end of the villain turn, play 1 Thug from the top of the Thug deck.
If there are no villain targets in play, the heroes win the game
"You piss-licking losers know what the red armband means! Bloodshed! Violence! We've got ourselves a free for all brawl!"
--Skidmark, Infestation 11.5"You piss-licking losers know what the red armband means! Bloodshed! Violence! We've got ourselves a free for all brawl!"
--Skidmark, Infestation 11.5"You piss-licking losers know what the red armband means! Bloodshed! Violence! We've got ourselves a free for all brawl!"
--Skidmark, Infestation 11.5"Green armband means poison, and this is a poison half of you wastes of air have already tasted! We're gonna make it as bad as it gets! The worst of bad trips!"
--Skidmark, Interlude 12"Green armband means poison, and this is a poison half of you wastes of air have already tasted! We're gonna make it as bad as it gets! The worst of bad trips!"
--Skidmark, Interlude 12"Green armband means poison, and this is a poison half of you wastes of air have already tasted! We're gonna make it as bad as it gets! The worst of bad trips!"
--Skidmark, Interlude 12They smiled as they posed provocatively and hugged the mannequins, showing off the clothes.
--Infestation 11.5They smiled as they posed provocatively and hugged the mannequins, showing off the clothes.
--Infestation 11.5They smiled as they posed provocatively and hugged the mannequins, showing off the clothes.
--Infestation 11.5One man helped by a kid who might have been his son upended a trash can on the glowing ground to send rotted food and other rubbish flying into the ring.
--Infestation 11.6One man helped by a kid who might have been his son upended a trash can on the glowing ground to send rotted food and other rubbish flying into the ring.
--Infestation 11.6Ignore villain targets when determining targeting for damage from Environment cards.
At the start of the villain turn, play the top card in the environment deck
Squealer had apparently never grasped the concept of elegance in design. From what I'd read and heard, she went for size, augmentations and additions when she built her vehicles. She was kind of the polar opposite of Armsmaster in that regard.
--Plague 12.2This card is immune to melee and projectile damage.
At the end of the villain turn, Mush deals 1 melee damage to all hero targets
His other arm and much of his lower body had already gathered some garbage around it, letting him stand several feet taller than he had before. The skin of his head and body was peeling off into more tendrils, reaching for more trash and distributing some from his arms to his torso.
--Infestation 11.7Another flash sparked in the ring, then a second. Both were in close proximity to a boy no older than I was. White smoke poured from his eyes, nose, ears and mouth, with smaller traces flowing from his scalp, stirring his hair.
--Infestation 11.6Skidmark is immune to melee damage.
At the end of the villain turn, play the top card of the Thug deck
Squealer's vehicle was like a helicopter made by someone who had never seen a helicopter before, who'd decided to add their own improvements to the design when they were finished
--Interlude 12When this card would be placed in the villain trash or the villain deck, shuffle it into the Thug deck instead.
At the end of the villain turn, this card deals 1 melee damage to the hero target with the highest HP
Countless Merchants had gathered, some perching on piles of trash or rubble as lookouts, and it seemed like everyone was striving to be heard over the music that blared from the countless speakers that were set up in and around the mall.
--Infestation 11.5When this card would be placed in the villain trash or the villain deck, shuffle it into the Thug deck instead.
At the end of the villain turn, this card deals 1 melee damage to the hero target with the highest HP
Countless Merchants had gathered, some perching on piles of trash or rubble as lookouts, and it seemed like everyone was striving to be heard over the music that blared from the countless speakers that were set up in and around the mall.
--Infestation 11.5When this card would be placed in the villain trash or the villain deck, shuffle it into the Thug deck instead.
At the end of the villain turn, this card deals 1 melee damage to the hero target with the highest HP
Countless Merchants had gathered, some perching on piles of trash or rubble as lookouts, and it seemed like everyone was striving to be heard over the music that blared from the countless speakers that were set up in and around the mall.
--Infestation 11.5When this card would be placed in the villain trash or the villain deck, shuffle it into the Thug deck instead.
At the end of the villain turn, this card deals 1 melee damage to the hero target with the highest HP
Countless Merchants had gathered, some perching on piles of trash or rubble as lookouts, and it seemed like everyone was striving to be heard over the music that blared from the countless speakers that were set up in and around the mall.
--Infestation 11.5When this card would be placed in the villain trash or the villain deck, shuffle it into the Thug deck instead.
At the end of the villain turn, this card deals 2 melee damage to the 2 hero targets with the highest HP
One of the Merchants in the ring had just bludgeoned someone with a length of pipe.
--Infestation 11.6When this card would be placed in the villain trash or the villain deck, shuffle it into the Thug deck instead.
At the end of the villain turn, this card deals 2 melee damage to the 2 hero targets with the highest HP
One of the Merchants in the ring had just bludgeoned someone with a length of pipe.
--Infestation 11.6When this card would be placed in the villain trash or the villain deck, shuffle it into the Thug deck instead.
At the end of the villain turn, this card deals 2 melee damage to the 2 hero targets with the highest HP
One of the Merchants in the ring had just bludgeoned someone with a length of pipe.
--Infestation 11.6When this card would be placed in the villain trash or the villain deck, shuffle it into the Thug deck instead.
At the end of the villain turn, this card deals 2 melee damage to the 2 hero targets with the highest HP
One of the Merchants in the ring had just bludgeoned someone with a length of pipe.
--Infestation 11.6When this card would be placed in the villain trash or the villain deck, shuffle it into the Thug deck instead.
At the end of the villain turn, this card deals 2 melee damage to the hero target with the lowest HP
Inspired by this sight, a man who stood outside the ring grabbed a piece of rubble and threw it down at the edge of the ring. The chunk of concrete flew into the massed people, striking a man who was crouching and trying to avoid the worst of the fighting.
--Infestation 11.6When this card would be placed in the villain trash or the villain deck, shuffle it into the Thug deck instead.
At the end of the villain turn, this card deals 2 melee damage to the hero target with the lowest HP
Inspired by this sight, a man who stood outside the ring grabbed a piece of rubble and threw it down at the edge of the ring. The chunk of concrete flew into the massed people, striking a man who was crouching and trying to avoid the worst of the fighting.
--Infestation 11.6