Remove all Lead cards from the villain deck, shuffle them, and put them aside as the Lead deck.
Put the top H cards of the Lead deck into play.
Search the villain deck for "Other Plans for You" and put it into play.
At the start of the villain turn, if there are H Knowledge tokens on this card, the heroes win the game
At the start of the villain turn, place a Knowledge token on this card.
At the end of the villain turn, put the top card of the villain deck into play
This card is indestructible
When Contessa would enter play, you may instead choose one of the following options (as long as it doesn't have a token on it), place a token on it, and then shuffle Contessa into the Cauldron deck:
This card is indestructible
Whenever a Parahuman enters play, place an Information token on this card.
When there are H-2 tokens on this card, flip it
This card is indestructible
Powers on this card may be used by any player
This card is indestructible
Whenever a a power that isn't on a character card is used, place an Information token on this card
When there are H tokens on this card, flip it
This card is indestructible
Powers on this card may be used by any player
This card is indestructible
Whenever a player discards a card, place an Information token on this card
When there are 2*H tokens on this card, flip it
At the start of their turn a player may discard up to 2 cards
This card is indestructible
Powers on this card may be used by any player
This card is indestructible
Whenever a villain card enters play, place an Information token on this card
When there are H - 1 tokens on this card, flip it
This card is indestructible
Powers on this card may be used by any player
This card is indestructible
Whenever a target is destroyed, place an Information token on this card
When there are H tokens on this card, flip it
This card is indestructible
Powers on this card may be used by any player
This card is indestructible
Whenever an environment card is destroyed, place an Information token on this card
When there are H tokens on this card, flip it
This card is indestructible
Powers on this card may be used by any player
This card is indestructible
Whenever any card is destroyed, place an Information token on this card
When there are 2*H tokens on this card, flip it
This card is indestructible
Powers on this card may be used by any player
This card is indestructible
Whenever an Ongoing card enters play, place an Information token on this card
When there are H tokens on this card, flip it
This card is indestructible
Powers on this card may be used by any player
This card is indestructible
Whenever a player draws a card, place an Information token on this card
When there are 5*H tokens on this card, flip it
This card is indestructible
Powers on this card may be used by any player
This card is indestructible
Whenever a player card is destroyed, place an Information token on this card
When there are H tokens on this card, flip it
At the start of their turn, a player may destroy one of their cards
This card is indestructible
Powers on this card may be used by any player
When Contessa enters play the villain wins the game
When Contessa is revealed, put her into play
When Contessa would be put into the trash or removed from the game, put her on top of the villain deck
"I win"
--Contessa, Crushed 24.2If the Number Man would be damaged by a target with an even HP, prevent the damage
At the start of the villain turn, Number Man deals 3 melee damage to all non-villain targets with a HP divisible by 3
At the end of the villain turn, if a hero has a HP divisible by 5, play the top card of the villain deck
At the start of the villain turn destroy all environment cards, then play the top X cards of the villain deck, where X is the number of environment cards destroyed in this way
At the start of the villain turn, shuffle a villain target other than Doormaker into the villain deck
At the start of the villain turn, play the top 2 cards of the villain deck
Heroes cannot play Ongoing cards
Whenever a hero draws a card, play the top card of the villain deck
At the end of the villain turn, this card deals 2 melee damage to the hero target with the lowest HP
At the end of the villain turn, this card deals 2 melee damage to the hero target with the lowest HP
At the end of the villain turn, this card deals 2 melee damage to the hero target with the lowest HP
At the end of the villain turn, this card deals 2 melee damage to the hero target with the lowest HP
Reveal the top H cards of the villain deck. Discard the revealed cards
Reveal the top H cards of the villain deck. Discard the revealed cards
Reveal the top H cards of the villain deck. Discard the revealed cards
Deal 3 energy damage to all hero targets
The villain target with the lowest HP is immune to damage until the start of the next villain turn
Deal 5 psychic damage to the hero target with the highest HP
Deal 3 energy damage to all hero targets
The villain target with the lowest HP is immune to damage until the start of the next villain turn
Deal 5 psychic damage to the hero target with the highest HP
Deal 3 energy damage to all hero targets
The villain target with the lowest HP is immune to damage until the start of the next villain turn
Deal 5 psychic damage to the hero target with the highest HP
Each villain Parahuman in play deals 2 psychic damage to the hero target with the highest HP
Cauldron deals 3 psychic damage to the hero target with the lowest HP
Each villain Parahuman in play deals 2 psychic damage to the hero target with the highest HP
Cauldron deals 3 psychic damage to the hero target with the lowest HP
Remove a Lead card from the game
Put the top card of the Lead deck into play
Remove a Lead card from the game
Put the top card of the Lead deck into play
Villain targets, except for the most-recently-played villain target, are immune to damage
Whenever a hero would use a power, play the top card of the villain deck
Whenever a hero would use a power, play the top card of the villain deck
Whenever a villain Parahuman would enter play, destroy a hero non-character card
Whenever a villain Parahuman would enter play, destroy a hero non-character card