Weld13 HP

Metal cards owned by Weld are indestructible by villain or environment cards

Whenever a Metal card is played, you regain 1 HP

Sculpting
Power:
You may play a Metal card
2.0.0
Weld
2.0.0
Magnetic Influence
One-Shot

If this card is in Weld's hand, put it into play

Reveal a card. If it's a Metal card, put it into play. Otherwise, draw it

--
2.0.0
Magnetic Influence
One-Shot

If this card is in Weld's hand, put it into play

Reveal a card. If it's a Metal card, put it into play. Otherwise, draw it

--
2.0.0
Magnetic Influence
One-Shot

If this card is in Weld's hand, put it into play

Reveal a card. If it's a Metal card, put it into play. Otherwise, draw it

--
2.0.0
Magnetic Influence
One-Shot

If this card is in Weld's hand, put it into play

Reveal a card. If it's a Metal card, put it into play. Otherwise, draw it

--
2.0.0
Polishing and Refining
One-Shot

If this card is in Weld's hand, put it into play

Reveal a card. If it isn't a Metal card, put it into play. Otherwise, draw it

--
2.0.0
Polishing and Refining
One-Shot

If this card is in Weld's hand, put it into play

Reveal a card. If it isn't a Metal card, put it into play. Otherwise, draw it

--
2.0.0
Polishing and Refining
One-Shot

If this card is in Weld's hand, put it into play

Reveal a card. If it isn't a Metal card, put it into play. Otherwise, draw it

--
2.0.0
Polishing and Refining
One-Shot

If this card is in Weld's hand, put it into play

Reveal a card. If it isn't a Metal card, put it into play. Otherwise, draw it

--
2.0.0
Quicksilver Reflexes
One-Shot

Draw 2 cards

Play a card

--
2.0.0
Quicksilver Reflexes
One-Shot

Draw 2 cards

Play a card

--
2.0.0
Quicksilver Reflexes
One-Shot

Draw 2 cards

Play a card

--
2.0.0
Steel Grip
One-Shot

Deal 3 melee damage to a target

Until the start of your next turn, reduce damage dealt by that target by 2

--
2.0.0
Steel Grip
One-Shot

Deal 3 melee damage to a target

Until the start of your next turn, reduce damage dealt by that target by 2

--
2.0.0
Steel Grip
One-Shot

Deal 3 melee damage to a target

Until the start of your next turn, reduce damage dealt by that target by 2

--
2.0.0
Uranium Backup
One-Shot

Destroy 2 Metal cards. If you do, after your next end phase, take another turn

--
2.0.0
Silver Tongue
Ongoing
Power:
Another hero may either play or draw a card

--
2.0.0
Silver Tongue
Ongoing
Power:
Another hero may either play or draw a card

--
2.0.0
Iron Will
Ongoing

Increase damage dealt by Weld to the villain target with the highest HP by 1

--
2.0.0
Nuts and Bolts
Equipment, Metal

If you haven't returned a card to your hand this round, you may return this card to your hand at any time

Sacrifice:
At any time you may remove this card from the game to search your trash for a Metal card and put it into play

--
2.0.0
Nuts and Bolts
Equipment, Metal

If you haven't returned a card to your hand this round, you may return this card to your hand at any time

Sacrifice:
At any time you may remove this card from the game to search your trash for a Metal card and put it into play

--
2.0.0
Nuts and Bolts
Equipment, Metal

If you haven't returned a card to your hand this round, you may return this card to your hand at any time

Sacrifice:
At any time you may remove this card from the game to search your trash for a Metal card and put it into play

--
2.0.0
Nuts and Bolts
Equipment, Metal

If you haven't returned a card to your hand this round, you may return this card to your hand at any time

Sacrifice:
At any time you may remove this card from the game to search your trash for a Metal card and put it into play

--
2.0.0
Boilerplate
Equipment, Metal

Whenever Weld would be dealt damage, if the damage hasn't been reduced, reduce the damage by 1

Sacrifice:
Whenever Weld would be dealt enough damage to reduce him to 0 or less HP, you may remove this card from the game to prevent that damage

--
2.0.0
Boilerplate
Equipment, Metal

Whenever Weld would be dealt damage, if the damage hasn't been reduced, reduce the damage by 1

Sacrifice:
Whenever Weld would be dealt enough damage to reduce him to 0 or less HP, you may remove this card from the game to prevent that damage

--
2.0.0
Boilerplate
Equipment, Metal

Whenever Weld would be dealt damage, if the damage hasn't been reduced, reduce the damage by 1

Sacrifice:
Whenever Weld would be dealt enough damage to reduce him to 0 or less HP, you may remove this card from the game to prevent that damage

--
2.0.0
Bronze Spear
Equipment, Metal
Power:
Deal 3 melee damage to a target
Sacrifice:
At any time during your turn you may destroy this card. If you do, deal 2 ranged damage to up to 3 targets

--
2.0.0
Bronze Spear
Equipment, Metal
Power:
Deal 3 melee damage to a target
Sacrifice:
At any time during your turn you may destroy this card. If you do, deal 2 ranged damage to up to 3 targets

--
2.0.0
Bronze Spear
Equipment, Metal
Power:
Deal 3 melee damage to a target
Sacrifice:
At any time during your turn you may destroy this card. If you do, deal 2 ranged damage to up to 3 targets

--
2.0.0
Tin Foibles
Equipment, Metal

When this card enters play, you may destroy 1 ongoing or environment card

Sacrifice:
At any time during your turn you may destroy this card. If you do, destroy 1 ongoing or environment card

--
2.0.0
Tin Foibles
Equipment, Metal

When this card enters play, you may destroy 1 ongoing or environment card

Sacrifice:
At any time during your turn you may destroy this card. If you do, destroy 1 ongoing or environment card

--
2.0.0
Tin Foibles
Equipment, Metal

When this card enters play, you may destroy 1 ongoing or environment card

Sacrifice:
At any time during your turn you may destroy this card. If you do, destroy 1 ongoing or environment card

--
2.0.0
Bronze Construct
Equipment, Metal
Power:
If there are no tokens on this card, you may activate the Sacrifice text on a Metal card without destroying the card or removing it from play. Then place a token on this card
Sacrifice:
Whenever an equipment card would be destroyed, you may destroy this card instead

--
2.0.0
Bronze Construct
Equipment, Metal
Power:
If there are no tokens on this card, you may activate the Sacrifice text on a Metal card without destroying the card or removing it from play. Then place a token on this card
Sacrifice:
Whenever an equipment card would be destroyed, you may destroy this card instead

--
2.0.0
Bronze Construct
Equipment, Metal
Power:
If there are no tokens on this card, you may activate the Sacrifice text on a Metal card without destroying the card or removing it from play. Then place a token on this card
Sacrifice:
Whenever an equipment card would be destroyed, you may destroy this card instead

--
2.0.0
Gold Clock
Equipment, Metal

At the beginning of your turn you may search your trash for a Metal card. Put it into your hand.

Sacrifice:
Whenever a villain card would enter play you may destroy this card. If you do, put that card on the bottom of the villain deck and then play the top card of the villain deck

--
2.0.0
Gold Clock
Equipment, Metal

At the beginning of your turn you may search your trash for a Metal card. Put it into your hand.

Sacrifice:
Whenever a villain card would enter play you may destroy this card. If you do, put that card on the bottom of the villain deck and then play the top card of the villain deck

--
2.0.0
Daggers
Equipment, Metal

At the beginning of your turn you may deal 1 melee damage to up to 2 targets

Sacrifice:
During your turn you may destroy this card. If you do, deal 4 ranged damage to a target

--
2.0.0
Daggers
Equipment, Metal

At the beginning of your turn you may deal 1 melee damage to up to 2 targets

Sacrifice:
During your turn you may destroy this card. If you do, deal 4 ranged damage to a target

--
2.0.0
Reserve Ore
Equipment, Metal

At the beginning of your turn, regain 1 HP

Sacrifice:
At any time you may destroy this card. If you do, regain 3 HP and draw a card

--
2.0.0
Reserve Ore
Equipment, Metal

At the beginning of your turn, regain 1 HP

Sacrifice:
At any time you may destroy this card. If you do, regain 3 HP and draw a card

--
2.0.0