Attach this card to an Environment card. Treat that card as if it had no text.
This card is an Environment card, not a hero card
At the end of Labyrinth's turn, pick a target. Then you may destroy an Environment card. If you do each Environment card in play deals exactly 1 melee damage to that target
Attach this card to an Environment card. Treat that card as if it had no text.
This card is an Environment card, not a hero card
At the end of Labyrinth's turn, pick a target. Then you may destroy an Environment card. If you do each Environment card in play deals exactly 1 melee damage to that target
Attach this card to an Environment card. Treat that card as if it had no text.
This card is an Environment card, not a hero card
When a target enters play, you may place it next to this card. While next to this card, treat it as if it had no text
At the start of the Environment turn, take 2 cards from next to this card and put them in their normal play area
Attach this card to an Environment card. Treat that card as if it had no text.
This card is an Environment card, not a hero card
When a target enters play, you may place it next to this card. While next to this card, treat it as if it had no text
At the start of the Environment turn, take 2 cards from next to this card and put them in their normal play area
Attach this card to an Environment card. Treat that card as if it had no text.
This card is an Environment card, not a hero card
Do not consider hero targets when Environment cards deal damage. Environment cards cannot destroy hero cards.
Attach this card to an Environment card. Treat that card as if it had no text.
This card is an Environment card, not a hero card
Do not consider hero targets when Environment cards deal damage. Environment cards cannot destroy hero cards.
Attach this card to an Environment card. Treat that card as if it had no text.
This card is an Environment card, not a hero card
At the end of Labyrinth's turn, this card deals 2 psychic damage to all villain targets
At the end of Labyrinth's turn, this card deals 3 irreducible psychic damage to Labyrinth
Attach this card to an Environment card. Treat that card as if it had no text.
This card is an Environment card, not a hero card
At the end of Labyrinth's turn, this card deals 2 psychic damage to all villain targets
At the end of Labyrinth's turn, this card deals 3 irreducible psychic damage to Labyrinth
Attach this card to an Environment card. Treat that card as if it had no text.
This card is an Environment card, not a hero card
At the end of Labyrinth's turn, pick a target. Until the start of Labyrinth's next turn, reduce damage dealt to that target by 1
Attach this card to an Environment card. Treat that card as if it had no text.
This card is an Environment card, not a hero card
At the end of Labyrinth's turn, pick a target. Until the start of Labyrinth's next turn, reduce damage dealt to that target by 1
Labyrinth is immune to psychic damage
At the end of your turn, put the top card of your deck into play
Labyrinth is immune to psychic damage
At the end of your turn, put the top card of your deck into play
Whenever an Environment card enters play, Labyrinth may draw a card
Whenever an Environment card enters play, Labyrinth may draw a card
If there are no vantage tokens on this card, at any point during their turn, a hero other than you may place a vantage token on this card to use a power.
At the start of your turn, remove any vantage tokens on this card
If there are no vantage tokens on this card, at any point during their turn, a hero other than you may place a vantage token on this card to use a power.
At the start of your turn, remove any vantage tokens on this card
You may draw a card.
Put the top 2 cards of the environment deck into play
You may draw a card.
Put the top 2 cards of the environment deck into play
You may draw a card.
Put the top 2 cards of the environment deck into play
You may draw a card.
Put the top 2 cards of the environment deck into play