Miss Militia26 HP
Armory
Power:

Reveal the top 2 cards of your deck. Put any Weapons revealed into play. Discard the other revealed cards.

You may activate a power on a Weapon card

2.0.0
Miss Militia
2.0.0
Miss Militia, Protectorate Captain28 HP
Weaponsense
Power:

You may activate a power on a Weapon card, treating it as if all Weapon powers have been used since your last turn. Return the card to your hand

You may play a Weapon card

2.0.0
Miss Militia, Protectorate Captain
2.0.0
Machete
Equipment, Weapon
Power:

Deal 2 melee damage to a non-hero target.

If you have used the Submachine Gun power since the start of your last turn, deal 3 melee damage to the same target

It rematerialized into a gleaming steel machete. Regent stopped his struggles the second she rested the point of the bladed weapon against the side of his throat.

--Tangle 6.6
2.0.0
Machete
Equipment, Weapon
Power:

Deal 2 melee damage to a non-hero target.

If you have used the Submachine Gun power since the start of your last turn, deal 3 melee damage to the same target

It rematerialized into a gleaming steel machete. Regent stopped his struggles the second she rested the point of the bladed weapon against the side of his throat.

--Tangle 6.6
2.0.0
Machete
Equipment, Weapon
Power:

Deal 2 melee damage to a non-hero target.

If you have used the Submachine Gun power since the start of your last turn, deal 3 melee damage to the same target

It rematerialized into a gleaming steel machete. Regent stopped his struggles the second she rested the point of the bladed weapon against the side of his throat.

--Tangle 6.6
2.0.0
Pistol
Equipment, Weapon
Power:

Deal 2 projectile damage to a non-hero target.

If you have used the Submachine Gun power since the start of your last turn, you may play a card

She touched it, and felt a weight settle into her palm. Her hand automatically closed around it, feeling the warmth of it. It felt almost like when she pet a friendly dog. An odd thought, given what she found herself looking at. A gun, polished gray steel.

--Interlude 7
2.0.0
Pistol
Equipment, Weapon
Power:

Deal 2 projectile damage to a non-hero target.

If you have used the Submachine Gun power since the start of your last turn, you may play a card

She touched it, and felt a weight settle into her palm. Her hand automatically closed around it, feeling the warmth of it. It felt almost like when she pet a friendly dog. An odd thought, given what she found herself looking at. A gun, polished gray steel.

--Interlude 7
2.0.0
Pistol
Equipment, Weapon
Power:

Deal 2 projectile damage to a non-hero target.

If you have used the Submachine Gun power since the start of your last turn, you may play a card

She touched it, and felt a weight settle into her palm. Her hand automatically closed around it, feeling the warmth of it. It felt almost like when she pet a friendly dog. An odd thought, given what she found herself looking at. A gun, polished gray steel.

--Interlude 7
2.0.0
Submachine Gun
Equipment, Weapon
Power:

Deal 1 projectile damage to up to 3 non-hero targets.

If you have used the Machete power since the start of your last turn, you may destroy an Environment or Ongoing card.

If you have used the Sniper Rifle power since the start of your last turn, you may put a non-hero target that is not a character card on top of its deck

She'd killed the soldiers that held the other children of her village hostage. After the first, she had feigned fear, pretended the guerrilla fighters were in the woods. Then she had waited for the moment they were too busy watching the woods and mowed the rest of the men down with an assault rifle.

--Interlude 7
2.0.0
Submachine Gun
Equipment, Weapon
Power:

Deal 1 projectile damage to up to 3 non-hero targets.

If you have used the Machete power since the start of your last turn, you may destroy an Environment or Ongoing card.

If you have used the Sniper Rifle power since the start of your last turn, you may put a non-hero target that is not a character card on top of its deck

She'd killed the soldiers that held the other children of her village hostage. After the first, she had feigned fear, pretended the guerrilla fighters were in the woods. Then she had waited for the moment they were too busy watching the woods and mowed the rest of the men down with an assault rifle.

--Interlude 7
2.0.0
Submachine Gun
Equipment, Weapon
Power:

Deal 1 projectile damage to up to 3 non-hero targets.

If you have used the Machete power since the start of your last turn, you may destroy an Environment or Ongoing card.

If you have used the Sniper Rifle power since the start of your last turn, you may put a non-hero target that is not a character card on top of its deck

She'd killed the soldiers that held the other children of her village hostage. After the first, she had feigned fear, pretended the guerrilla fighters were in the woods. Then she had waited for the moment they were too busy watching the woods and mowed the rest of the men down with an assault rifle.

--Interlude 7
2.0.0
Sniper Rifle
Equipment, Weapon
Power:

Select a target, other than the villain target with the highest HP, unless they are the only villain target. At the start of your next turn, deal 4 projectile damage to that target.

If you have used the Pistol power since the start of your last turn, draw 2 cards

Miss Militia turned a sniper rifle on me. I caught her before she could fire.

--Speck 30.4
2.0.0
Sniper Rifle
Equipment, Weapon
Power:

Select a target, other than the villain target with the highest HP, unless they are the only villain target. At the start of your next turn, deal 4 projectile damage to that target.

If you have used the Pistol power since the start of your last turn, draw 2 cards

Miss Militia turned a sniper rifle on me. I caught her before she could fire.

--Speck 30.4
2.0.0
Sniper Rifle
Equipment, Weapon
Power:

Select a target, other than the villain target with the highest HP, unless they are the only villain target. At the start of your next turn, deal 4 projectile damage to that target.

If you have used the Pistol power since the start of your last turn, draw 2 cards

Miss Militia turned a sniper rifle on me. I caught her before she could fire.

--Speck 30.4
2.0.0
Overdrive
One-Shot
You may use as many powers this turn as you have unique Weapons (at the time you play this card). At the end of the turn, destroy every Weapon card you used a power from this turn

Miss Militia stepped up to the plate, a cape flanking her. Her power, to create the bomb. Ten and a half feet long.

--Venom 29.2
2.0.0
Overdrive
One-Shot
You may use as many powers this turn as you have unique Weapons (at the time you play this card). At the end of the turn, destroy every Weapon card you used a power from this turn

Miss Militia stepped up to the plate, a cape flanking her. Her power, to create the bomb. Ten and a half feet long.

--Venom 29.2
2.0.0
Cover Fire
One-Shot
Deal 2 projectile damage to a non-hero target. 1 hero target regains 2 HP

A red dot appeared on the tendril that gripped her. Another distant gunshot, and it was severed. Ooze splashed onto the rooftop.

--Teneral e.4
2.0.0
Cover Fire
One-Shot
Deal 2 projectile damage to a non-hero target. 1 hero target regains 2 HP

A red dot appeared on the tendril that gripped her. Another distant gunshot, and it was severed. Ooze splashed onto the rooftop.

--Teneral e.4
2.0.0
Cover Fire
One-Shot
Deal 2 projectile damage to a non-hero target. 1 hero target regains 2 HP

A red dot appeared on the tendril that gripped her. Another distant gunshot, and it was severed. Ooze splashed onto the rooftop.

--Teneral e.4
2.0.0
Cover Fire
One-Shot
Deal 2 projectile damage to a non-hero target. 1 hero target regains 2 HP

A red dot appeared on the tendril that gripped her. Another distant gunshot, and it was severed. Ooze splashed onto the rooftop.

--Teneral e.4
2.0.0
Grenade
One-Shot
Deal 2 fire damage and 2 melee damage to a non-hero target. If you deal any damage in this way, you may destroy an Ongoing card

Miss Militia was climbing up out of the lead truck's passenger door in an instant, hefting a grenade launcher to blast Menja three times in quick succession.

--Sentinel 9.6
2.0.0
Grenade
One-Shot
Deal 2 fire damage and 2 melee damage to a non-hero target. If you deal any damage in this way, you may destroy an Ongoing card

Miss Militia was climbing up out of the lead truck's passenger door in an instant, hefting a grenade launcher to blast Menja three times in quick succession.

--Sentinel 9.6
2.0.0
Grenade
One-Shot
Deal 2 fire damage and 2 melee damage to a non-hero target. If you deal any damage in this way, you may destroy an Ongoing card

Miss Militia was climbing up out of the lead truck's passenger door in an instant, hefting a grenade launcher to blast Menja three times in quick succession.

--Sentinel 9.6
2.0.0
I Have More
One-Shot
Destroy a Weapon card. Destroy up to 2 Ongoing or Environment cards

She could reform the gun in a second if a gun jammed.

--Sentinel 9.6
2.0.0
I Have More
One-Shot
Destroy a Weapon card. Destroy up to 2 Ongoing or Environment cards

She could reform the gun in a second if a gun jammed.

--Sentinel 9.6
2.0.0
I Have More
One-Shot
Destroy a Weapon card. Destroy up to 2 Ongoing or Environment cards

She could reform the gun in a second if a gun jammed.

--Sentinel 9.6
2.0.0
Hail of Bullets
One-Shot
Deal 2 projectile damage to all non-hero targets

She unloaded clip after clip into the enemy ranks; rubber bullets, most likely.

--Sentinel 9.6
2.0.0
Hail of Bullets
One-Shot
Deal 2 projectile damage to all non-hero targets

She unloaded clip after clip into the enemy ranks; rubber bullets, most likely.

--Sentinel 9.6
2.0.0
Hail of Bullets
One-Shot
Deal 2 projectile damage to all non-hero targets

She unloaded clip after clip into the enemy ranks; rubber bullets, most likely.

--Sentinel 9.6
2.0.0
Hail of Bullets
One-Shot
Deal 2 projectile damage to all non-hero targets

She unloaded clip after clip into the enemy ranks; rubber bullets, most likely.

--Sentinel 9.6
2.0.0
Armour
Equipment, Limited
The next time Miss Militia would be dealt 5 or more damage from a single source, prevent the damage and destroy this card

She'd grown to love this country. Truly love it, for what it stood for. She'd had to fight to wear the flag as part of her costume. America wasn't perfect, but nothing touched by human hands could be. There was greed, corruption, selfishness, pettiness, hatred. But there were good things too. Freedoms, ideas, choices, hope and the possibility that anyone could be anything, here, if they were willing to strive for it.

--Interlude 7
2.0.0
Armour
Equipment, Limited
The next time Miss Militia would be dealt 5 or more damage from a single source, prevent the damage and destroy this card

She'd grown to love this country. Truly love it, for what it stood for. She'd had to fight to wear the flag as part of her costume. America wasn't perfect, but nothing touched by human hands could be. There was greed, corruption, selfishness, pettiness, hatred. But there were good things too. Freedoms, ideas, choices, hope and the possibility that anyone could be anything, here, if they were willing to strive for it.

--Interlude 7
2.0.0
I Don't Sleep
Ongoing, Limited
At the end of your turn, draw a card

Hannah's eyes snapped open. This is why I don't sleep.

--Interlude 7
2.0.0
I Don't Sleep
Ongoing, Limited
At the end of your turn, draw a card

Hannah's eyes snapped open. This is why I don't sleep.

--Interlude 7
2.0.0
I Don't Sleep
Ongoing, Limited
At the end of your turn, draw a card

Hannah's eyes snapped open. This is why I don't sleep.

--Interlude 7
2.0.0
Nonlethal Measures
Ongoing
Whenever you destroy a target, you may put the destroyed target on the bottom of its deck.

"Taylor!" she called out, as if she could reach me that way. "I'm not going to shoot, but you have to stop!"

--Cell 22.4
2.0.0
Nonlethal Measures
Ongoing
Whenever you destroy a target, you may put the destroyed target on the bottom of its deck.

"Taylor!" she called out, as if she could reach me that way. "I'm not going to shoot, but you have to stop!"

--Cell 22.4
2.0.0
Nonlethal Measures
Ongoing
Whenever you destroy a target, you may put the destroyed target on the bottom of its deck.

"Taylor!" she called out, as if she could reach me that way. "I'm not going to shoot, but you have to stop!"

--Cell 22.4
2.0.0
Weaponry
One-Shot

She harbored her suspicions about her gift: her powers had taken a part of her psyche and given it concrete form. The angriest parts of her, the most childish parts, the parts of her that dreamed, and those that forgot. The knife at her hip slept for her and dreamed for her

--Interlude 7.x
2.0.0
Weaponry
One-Shot

She harbored her suspicions about her gift: her powers had taken a part of her psyche and given it concrete form. The angriest parts of her, the most childish parts, the parts of her that dreamed, and those that forgot. The knife at her hip slept for her and dreamed for her

--Interlude 7.x
2.0.0
Weaponry
One-Shot

She harbored her suspicions about her gift: her powers had taken a part of her psyche and given it concrete form. The angriest parts of her, the most childish parts, the parts of her that dreamed, and those that forgot. The knife at her hip slept for her and dreamed for her

--Interlude 7.x
2.0.0
Weaponry
One-Shot

She harbored her suspicions about her gift: her powers had taken a part of her psyche and given it concrete form. The angriest parts of her, the most childish parts, the parts of her that dreamed, and those that forgot. The knife at her hip slept for her and dreamed for her

--Interlude 7.x
2.0.0