Assault28 HP
Reflexes
Power:

Draw a card.

The next time a villain card enters play you may play a card

2.0.0
Assault
2.0.0
Madcap26 HP
If there are hero targets in play other than Madcap treat Madcap as a villain target, not as a hero or hero target, except for determining victory or H.
Practiced Villany
Power:

Draw a card.

The next time a hero card enters play, you may play a card

2.0.0
Madcap
2.0.0
Smack!
One-Shot
Deal 1 melee damage to a target. If it is not your turn, deal 2 melee damage to the same target

Assault kicked me before I could recover and strike my next target. The hit didn't feel that hard, but it sent me sliding across the floor, into a trio of chairs with plastic seats.

--Monarch, 16.2
2.0.0
Smack!
One-Shot
Deal 1 melee damage to a target. If it is not your turn, deal 2 melee damage to the same target

Assault kicked me before I could recover and strike my next target. The hit didn't feel that hard, but it sent me sliding across the floor, into a trio of chairs with plastic seats.

--Monarch, 16.2
2.0.0
Smack!
One-Shot
Deal 1 melee damage to a target. If it is not your turn, deal 2 melee damage to the same target

Assault kicked me before I could recover and strike my next target. The hit didn't feel that hard, but it sent me sliding across the floor, into a trio of chairs with plastic seats.

--Monarch, 16.2
2.0.0
Smack!
One-Shot
Deal 1 melee damage to a target. If it is not your turn, deal 2 melee damage to the same target

Assault kicked me before I could recover and strike my next target. The hit didn't feel that hard, but it sent me sliding across the floor, into a trio of chairs with plastic seats.

--Monarch, 16.2
2.0.0
Zoom!
One-Shot
Deal 2 melee damage to a target. If it is not your turn, you may deal 1 melee damage to a second target

Assault moved to kick one of the desks. It went flying into the air in the same instant I threw myself to the ground.

--Monarch, 16.2
2.0.0
Zoom!
One-Shot
Deal 2 melee damage to a target. If it is not your turn, you may deal 1 melee damage to a second target

Assault moved to kick one of the desks. It went flying into the air in the same instant I threw myself to the ground.

--Monarch, 16.2
2.0.0
Zoom!
One-Shot
Deal 2 melee damage to a target. If it is not your turn, you may deal 1 melee damage to a second target

Assault moved to kick one of the desks. It went flying into the air in the same instant I threw myself to the ground.

--Monarch, 16.2
2.0.0
Zoom!
One-Shot
Deal 2 melee damage to a target. If it is not your turn, you may deal 1 melee damage to a second target

Assault moved to kick one of the desks. It went flying into the air in the same instant I threw myself to the ground.

--Monarch, 16.2
2.0.0
Biff!
One-Shot
Deal 1 melee damage to a target. If it is not your turn, deal 1 melee damage to up to 2 additional targets

When his hand passed through, he reached just a little further to grab a desk and heave it my way.

--Monarch, 16.2
2.0.0
Biff!
One-Shot
Deal 1 melee damage to a target. If it is not your turn, deal 1 melee damage to up to 2 additional targets

When his hand passed through, he reached just a little further to grab a desk and heave it my way.

--Monarch, 16.2
2.0.0
Biff!
One-Shot
Deal 1 melee damage to a target. If it is not your turn, deal 1 melee damage to up to 2 additional targets

When his hand passed through, he reached just a little further to grab a desk and heave it my way.

--Monarch, 16.2
2.0.0
Biff!
One-Shot
Deal 1 melee damage to a target. If it is not your turn, deal 1 melee damage to up to 2 additional targets

When his hand passed through, he reached just a little further to grab a desk and heave it my way.

--Monarch, 16.2
2.0.0
A Change of Pace
One-Shot
Discard any number of cards. Draw X cards, where X = 1 + the number of cards you discarded in this way

"Felonies, sure, but I haven't killed anyone, and that's got to be worth something. Now, this is just a suggestion, but what if I switched sides?"

--Madcap, Interlude 12.5
2.0.0
A Change of Pace
One-Shot
Discard any number of cards. Draw X cards, where X = 1 + the number of cards you discarded in this way

"Felonies, sure, but I haven't killed anyone, and that's got to be worth something. Now, this is just a suggestion, but what if I switched sides?"

--Madcap, Interlude 12.5
2.0.0
A Change of Pace
One-Shot
Discard any number of cards. Draw X cards, where X = 1 + the number of cards you discarded in this way

"Felonies, sure, but I haven't killed anyone, and that's got to be worth something. Now, this is just a suggestion, but what if I switched sides?"

--Madcap, Interlude 12.5
2.0.0
A Change of Pace
One-Shot
Discard any number of cards. Draw X cards, where X = 1 + the number of cards you discarded in this way

"Felonies, sure, but I haven't killed anyone, and that's got to be worth something. Now, this is just a suggestion, but what if I switched sides?"

--Madcap, Interlude 12.5
2.0.0
Preparation
Ongoing, Limited
The first time a villain target would deal damage to a hero target each turn deal 1 melee damage to that villain target

"We'll be covert. I'm talking a fast, hard hitting strike. Attack is always preferable over defense."

--Assault, Interlude 15
2.0.0
Preparation
Ongoing, Limited
The first time a villain target would deal damage to a hero target each turn deal 1 melee damage to that villain target

"We'll be covert. I'm talking a fast, hard hitting strike. Attack is always preferable over defense."

--Assault, Interlude 15
2.0.0
Preparation
Ongoing, Limited
The first time a villain target would deal damage to a hero target each turn deal 1 melee damage to that villain target

"We'll be covert. I'm talking a fast, hard hitting strike. Attack is always preferable over defense."

--Assault, Interlude 15
2.0.0
Redirection
Ongoing, Limited
The next time a villain card would deal damage redirect that damage to a target of your choice, then destroy this card

Assault was a kinetic energy manipulator, and could control the energies of movement, acceleration and motion much like other heroes could manipulate flame or electricity.

--Tangle, 6.5
2.0.0
Redirection
Ongoing, Limited
The next time a villain card would deal damage redirect that damage to a target of your choice, then destroy this card

Assault was a kinetic energy manipulator, and could control the energies of movement, acceleration and motion much like other heroes could manipulate flame or electricity.

--Tangle, 6.5
2.0.0
Redirection
Ongoing, Limited
The next time a villain card would deal damage redirect that damage to a target of your choice, then destroy this card

Assault was a kinetic energy manipulator, and could control the energies of movement, acceleration and motion much like other heroes could manipulate flame or electricity.

--Tangle, 6.5
2.0.0
Reaction
Ongoing, Limited
Increase damage you deal by 1 when it is not your turn

He used the energy from Battery's kick to rocket towards us, as Battery moved around to flank.

--Tangle, 6.5
2.0.0
Reaction
Ongoing, Limited
Increase damage you deal by 1 when it is not your turn

He used the energy from Battery's kick to rocket towards us, as Battery moved around to flank.

--Tangle, 6.5
2.0.0
Reaction
Ongoing, Limited
Increase damage you deal by 1 when it is not your turn

He used the energy from Battery's kick to rocket towards us, as Battery moved around to flank.

--Tangle, 6.5
2.0.0
Insult to Injury
Ongoing, Limited
The first time a hero target other than Assault deals 4 or more damage to a non-hero target each turn you may play a card

"You're cute. Nice body, and the costume is a nice mix of pathetic and adorable in a three-legged-puppy kind of way. But you don't want to try to stop me. I hit pretty damn hard."

--Madcap, Interlude 12.5
2.0.0
Insult to Injury
Ongoing, Limited
The first time a hero target other than Assault deals 4 or more damage to a non-hero target each turn you may play a card

"You're cute. Nice body, and the costume is a nice mix of pathetic and adorable in a three-legged-puppy kind of way. But you don't want to try to stop me. I hit pretty damn hard."

--Madcap, Interlude 12.5
2.0.0
Insult to Injury
Ongoing, Limited
The first time a hero target other than Assault deals 4 or more damage to a non-hero target each turn you may play a card

"You're cute. Nice body, and the costume is a nice mix of pathetic and adorable in a three-legged-puppy kind of way. But you don't want to try to stop me. I hit pretty damn hard."

--Madcap, Interlude 12.5
2.0.0
Snap Decision
Ongoing
The next time an environment card enters play destroy it and deal 3 projectile damage to a target. Then destroy this card

Madcap rebounded off of the wall as though he were made of rubber and ducked beneath her incoming kick.

--Interlude 12.5
2.0.0
Snap Decision
Ongoing
The next time an environment card enters play destroy it and deal 3 projectile damage to a target. Then destroy this card

Madcap rebounded off of the wall as though he were made of rubber and ducked beneath her incoming kick.

--Interlude 12.5
2.0.0
Snap Decision
Ongoing
The next time an environment card enters play destroy it and deal 3 projectile damage to a target. Then destroy this card

Madcap rebounded off of the wall as though he were made of rubber and ducked beneath her incoming kick.

--Interlude 12.5
2.0.0
Agility
Ongoing
Power:
Draw 3 cards

She snapped her head to look up and saw him in the middle of a leap over her head. He'd timed it perfectly, so he would be above her when she rounded the corner.

--Interlude 12.5
2.0.0
Agility
Ongoing
Power:
Draw 3 cards

She snapped her head to look up and saw him in the middle of a leap over her head. He'd timed it perfectly, so he would be above her when she rounded the corner.

--Interlude 12.5
2.0.0
Agility
Ongoing
Power:
Draw 3 cards

She snapped her head to look up and saw him in the middle of a leap over her head. He'd timed it perfectly, so he would be above her when she rounded the corner.

--Interlude 12.5
2.0.0
Madcap Antics
Ongoing
You may play cards and use powers even if another card says you can't

"Maybe you've changed me. Your good looks, your winning personality, and your diehard persistence in the face of so many defeats at my hand."

--Madcap, Interlude 12.5
2.0.0
Madcap Antics
Ongoing
You may play cards and use powers even if another card says you can't

"Maybe you've changed me. Your good looks, your winning personality, and your diehard persistence in the face of so many defeats at my hand."

--Madcap, Interlude 12.5
2.0.0
Heroism
Ongoing

Whenever a hero target would be dealt damage redirect that damage to Assault.

At the start of your turn, destroy this card

Assault leapt to meet him, open hand outstretched in some ludicrous parody of a high-five... and launched Leviathan skyward and away with a touch, sending him hundreds of feet into the air. Assault smashed back down onto... no, into the roof, cracking it with the impact

--Cenotaph, Chapter 39
2.0.0
Heroism
Ongoing

Whenever a hero target would be dealt damage redirect that damage to Assault.

At the start of your turn, destroy this card

Assault leapt to meet him, open hand outstretched in some ludicrous parody of a high-five... and launched Leviathan skyward and away with a touch, sending him hundreds of feet into the air. Assault smashed back down onto... no, into the roof, cracking it with the impact

--Cenotaph, Chapter 39
2.0.0
Transformer
Ongoing, Limited
Whenever damage is redirected you may choose to either increase it by 1, reduce it by 1, or leave it unchanged

Grue directed a stream straight at Assault, but the first second of fire seemed to skim right off the man.

--Tangle, 6.5
2.0.0
Transformer
Ongoing, Limited
Whenever damage is redirected you may choose to either increase it by 1, reduce it by 1, or leave it unchanged

Grue directed a stream straight at Assault, but the first second of fire seemed to skim right off the man.

--Tangle, 6.5
2.0.0