Glory Girl18 HP
Terror
Power:
Deal 1 psychic damage to up to 3 targets
2.0.0
Glory Girl
- Deal 2 melee damage to a target
- Select a hero target. Until the start of your next turn, increase damage dealt by
that target by 1
- Select a target. Reduce the next damage done to that target by 2
2.0.0
Panacea16 HP
Healing Touch
Power:
1 target regains 2 HP
2.0.0
Panacea
- Deal 1 melee damage to a target
- 1 target regains 1 HP
- 1 player searches their deck for an Ongoing or One-Shot card. Put the card into play,
then shuffle the deck
2.0.0
Untouchable
Ongoing, Limited
The first time Glory Girl would be dealt damage each round, prevent the damage
2.0.0
Untouchable
Ongoing, Limited
The first time Glory Girl would be dealt damage each round, prevent the damage
2.0.0
Regeneration
Ongoing, Limited
At the start of your turn Panacea regains 2 HP
2.0.0
Regeneration
Ongoing, Limited
At the start of your turn Panacea regains 2 HP
2.0.0
I Didn't Want To Do This
One-Shot
If Panacea is active, Panacea deals 7 irreducible damage of a damage type of your
choice. Panacea deals herself 4 irreducible psychic damage
2.0.0
I Didn't Want To Do This
One-Shot
If Panacea is active, Panacea deals 7 irreducible damage of a damage type of your
choice. Panacea deals herself 4 irreducible psychic damage
2.0.0
Flying Brick
One-Shot
If Glory Girl is active, Glory Girl deals 4 melee damage to a target
2.0.0
Flying Brick
One-Shot
If Glory Girl is active, Glory Girl deals 4 melee damage to a target
2.0.0
Glory
Ongoing
Power:
Until the start of your next turn, increase damage dealt by hero targets by 1
2.0.0
Glory
Ongoing
Power:
Until the start of your next turn, increase damage dealt by hero targets by 1
2.0.0
Morale
Ongoing
Attach this card to a hero target. Place 2 Morale tokens on it
Whenever that target would deal damage, you may spend a Morale token from this card
to increase the damage by 2.
Power:
Place a Morale token on this card
2.0.0
Morale
Ongoing
Attach this card to a hero target. Place 2 Morale tokens on it
Whenever that target would deal damage, you may spend a Morale token from this card
to increase the damage by 2.
Power:
Place a Morale token on this card
2.0.0
Horror
Ongoing
At the start of your turn, destroy this card.
Reduce damage dealt by villain targets by 1
2.0.0
Horror
Ongoing
At the start of your turn, destroy this card.
Reduce damage dealt by villain targets by 1
2.0.0
Revenge
Ongoing, Limited
If Glory Girl is active, whenever Glory Girl or Panacea would be dealt damage by a
villain target, Glory Girl may deal 1 melee damage to the villain target dealing the
damage
2.0.0
Revenge
Ongoing, Limited
If Glory Girl is active, whenever Glory Girl or Panacea would be dealt damage by a
villain target, Glory Girl may deal 1 melee damage to the villain target dealing the
damage
2.0.0
It's My Job
One-Shot
If Panacea is active, one target regains 4 HP
2.0.0
It's My Job
One-Shot
If Panacea is active, one target regains 4 HP
2.0.0
Someone I Can Save
One-Shot
If Panacea is active, search a trash pile for a target. Put it into play
2.0.0
Someone I Can Save
One-Shot
If Panacea is active, search a trash pile for a target. Put it into play
2.0.0
I'll Do What I Can
Ongoing, Limited
At the start of your turn, destroy this card
Play this card next to a hero target. That target is immune to damage
2.0.0
I'll Do What I Can
Ongoing, Limited
At the start of your turn, destroy this card
Play this card next to a hero target. That target is immune to damage
2.0.0
No
One-Shot
If Panacea is active, flip an incapacitated hero card. Give that hero 5 HP, reshuffle
their deck, and they draw an initial hand of 4 cards
2.0.0
Jailbreak
One-Shot
If Panacea is active, a hero may use a power. Then Panacea deals herself 2 psychic
damage
2.0.0
Jailbreak
One-Shot
If Panacea is active, a hero may use a power. Then Panacea deals herself 2 psychic
damage
2.0.0
Augmentation
One-Shot
If Panacea is active, a hero may search their deck for an Ongoing card. Put the card
into play or into their hand, then shuffle their deck
2.0.0
Augmentation
One-Shot
If Panacea is active, a hero may search their deck for an Ongoing card. Put the card
into play or into their hand, then shuffle their deck
2.0.0
Augmentation
One-Shot
If Panacea is active, a hero may search their deck for an Ongoing card. Put the card
into play or into their hand, then shuffle their deck
2.0.0
Let Me Give You A Lift
One-Shot
If Glory Girl is active, destroy a target with 4 or less HP. Deal 3 projectile damage
to a target
2.0.0
Let Me Give You A Lift
One-Shot
If Glory Girl is active, destroy a target with 4 or less HP. Deal 3 projectile damage
to a target
2.0.0
Let Me Give You A Lift
One-Shot
If Glory Girl is active, destroy a target with 4 or less HP. Deal 3 projectile damage
to a target
2.0.0
Imperious Command
One-Shot
If Glory Girl is active, up to two other heroes may play a card
2.0.0
Imperious Command
One-Shot
If Glory Girl is active, up to two other heroes may play a card
2.0.0
Imperious Command
One-Shot
If Glory Girl is active, up to two other heroes may play a card
2.0.0
Wreak Ruin
One-Shot
If Glory Girl is active, you may destroy an Equipment or Device card.
If Panacea is active, you may destroy an Ongoing or Environment card
2.0.0
Wreak Ruin
One-Shot
If Glory Girl is active, you may destroy an Equipment or Device card.
If Panacea is active, you may destroy an Ongoing or Environment card
2.0.0
Wreak Ruin
One-Shot
If Glory Girl is active, you may destroy an Equipment or Device card.
If Panacea is active, you may destroy an Ongoing or Environment card
2.0.0
Flight
Ongoing
Power:
Draw 3 cards. Discard a card
2.0.0
Flight
Ongoing
Power:
Draw 3 cards. Discard a card
2.0.0
Flight
Ongoing
Power:
Draw 3 cards. Discard a card
2.0.0