Cauldron
Mysterious Rumour
SETUP:

Remove all Lead cards from the villain deck, shuffle them, and put them aside as the Lead deck.

Put the top H cards of the Lead deck into play.

Search the villain deck for "Other Plans for You" and put it into play.

GAMEPLAY:
At the start of the villain turn, if all Lead cards have been flipped, flip this card
ADVANCED:
At the start of the villain turn, put the top card of the Lead deck into play
2.0.0
Cauldron
Malevolent Conspiracy
GAMEPLAY:

At the start of the villain turn, if there are H Knowledge tokens on this card, the heroes win the game

At the start of the villain turn, place a Knowledge token on this card.

At the end of the villain turn, put the top card of the villain deck into play

ADVANCED:
At the end of the villain turn, reveal the top H-2 cards of the villain deck, then shuffle the revealed cards back into the villain deck
2.0.0
Other Plans for You

This card is indestructible

When Contessa would enter play, you may instead choose one of the following options (as long as it doesn't have a token on it), place a token on it, and then shuffle Contessa into the Cauldron deck:

2.0.0
Case 53s
Monstrous Parahumans
Lead

This card is indestructible

Whenever a Parahuman enters play, place an Information token on this card.

When there are H-2 tokens on this card, flip it

2.0.0
Case 53s
Made by Cauldron
Lead

This card is indestructible

Powers on this card may be used by any player

Monstrous Backup
Power:
A player may use a power
2.0.0
Powers for Sale
Mysterious Vials
Lead

This card is indestructible

Whenever a a power that isn't on a character card is used, place an Information token on this card

When there are H tokens on this card, flip it

2.0.0
Powers for Sale
Sold by Cauldron
Lead

This card is indestructible

Powers on this card may be used by any player

Cauldron cape
Power:
A player may play a card with a power on it
2.0.0
Parahumans Online
Normal Forum
Lead

This card is indestructible

Whenever a player discards a card, place an Information token on this card

When there are 2*H tokens on this card, flip it

At the start of their turn a player may discard up to 2 cards

2.0.0
Parahumans Online
Censored by Cauldron
Lead

This card is indestructible

Powers on this card may be used by any player

Forum search
Power:
You may discard a card. If you do, you may draw a card
2.0.0
Conspiracy Theories
Director Costa-Brown?
Lead

This card is indestructible

Whenever a villain card enters play, place an Information token on this card

When there are H - 1 tokens on this card, flip it

2.0.0
Conspiracy Theories
Actually Alexandria
Lead

This card is indestructible

Powers on this card may be used by any player

Public Outrage
Power:
Return an environment card to the top of the environment deck
2.0.0
Missing People
Informants?
Lead

This card is indestructible

Whenever a target is destroyed, place an Information token on this card

When there are H tokens on this card, flip it

2.0.0
Missing People
Silenced by Cauldron
Lead

This card is indestructible

Powers on this card may be used by any player

Confessions
Power:
Search your trash for a target and put it in your hand
2.0.0
Slaughterhouse 9
Parahuman Serial Killers
Lead

This card is indestructible

Whenever an environment card is destroyed, place an Information token on this card

When there are H tokens on this card, flip it

2.0.0
Slaughterhouse 9
Protected by Cauldron
Lead

This card is indestructible

Powers on this card may be used by any player

Hunt
Power:
Discard a card. If you do, destroy a Parahuman
2.0.0
End of the World
Predicted by Dinah
Lead

This card is indestructible

Whenever any card is destroyed, place an Information token on this card

When there are 2*H tokens on this card, flip it

2.0.0
End of the World
Known to Cauldron
Lead

This card is indestructible

Powers on this card may be used by any player

Preparation
Power:
Draw a card
2.0.0
Coil's Takeover
City in his Grasp
Lead

This card is indestructible

Whenever an Ongoing card enters play, place an Information token on this card

When there are H tokens on this card, flip it

2.0.0
Coil's Takeover
Backed by Cauldron
Lead

This card is indestructible

Powers on this card may be used by any player

Funding
Power:
Search your trash for an Ongoing card and put it into your hand
2.0.0
The Number Man
Villain Accountant
Lead

This card is indestructible

Whenever a player draws a card, place an Information token on this card

When there are 5*H tokens on this card, flip it

2.0.0
The Number Man
Part of Cauldron
Lead

This card is indestructible

Powers on this card may be used by any player

Loan
Power:
Draw 2 cards. At the start of your next turn, discard 2 cards
2.0.0
The Endbringers
Natural Disaster
Lead

This card is indestructible

Whenever a player card is destroyed, place an Information token on this card

When there are H tokens on this card, flip it

At the start of their turn, a player may destroy one of their cards

2.0.0
The Endbringers
Planned for by Cauldron
Lead

This card is indestructible

Powers on this card may be used by any player

Attack
Power:
Destroy a hero card. If you do, you may destroy a villain non-character-card
2.0.0
Contessa
Parahuman

When Contessa enters play the villain wins the game

When Contessa is revealed, put her into play

When Contessa would be put into the trash or removed from the game, put her on top of the villain deck

"I win"

--Contessa, Crushed 24.2
2.0.0
Number Man8 HP
Parahuman

If the Number Man would be damaged by a target with an even HP, prevent the damage

At the start of the villain turn, Number Man deals 3 melee damage to all non-villain targets with a HP divisible by 3

At the end of the villain turn, if a hero has a HP divisible by 5, play the top card of the villain deck

2.0.0
The Custodian
Parahuman, Ongoing

At the start of the villain turn destroy all environment cards, then play the top X cards of the villain deck, where X is the number of environment cards destroyed in this way

2.0.0
Doormaker6 HP
Parahuman

At the start of the villain turn, shuffle a villain target other than Doormaker into the villain deck

At the start of the villain turn, play the top 2 cards of the villain deck

2.0.0
The Slug8 HP
Parahuman

Heroes cannot play Ongoing cards

2.0.0
The Clairvoyant6 HP
Parahuman

Whenever a hero draws a card, play the top card of the villain deck

2.0.0
Case 536 HP
Parahuman

At the end of the villain turn, this card deals 2 melee damage to the hero target with the lowest HP

2.0.0
Case 536 HP
Parahuman

At the end of the villain turn, this card deals 2 melee damage to the hero target with the lowest HP

2.0.0
Case 536 HP
Parahuman

At the end of the villain turn, this card deals 2 melee damage to the hero target with the lowest HP

2.0.0
Case 536 HP
Parahuman

At the end of the villain turn, this card deals 2 melee damage to the hero target with the lowest HP

2.0.0
Ominious Warning
One-Shot

Reveal the top H cards of the villain deck. Discard the revealed cards

2.0.0
Ominious Warning
One-Shot

Reveal the top H cards of the villain deck. Discard the revealed cards

2.0.0
Ominious Warning
One-Shot

Reveal the top H cards of the villain deck. Discard the revealed cards

2.0.0
Triumvirate Backing
One-Shot

Deal 3 energy damage to all hero targets

The villain target with the lowest HP is immune to damage until the start of the next villain turn

Deal 5 psychic damage to the hero target with the highest HP

2.0.0
Triumvirate Backing
One-Shot

Deal 3 energy damage to all hero targets

The villain target with the lowest HP is immune to damage until the start of the next villain turn

Deal 5 psychic damage to the hero target with the highest HP

2.0.0
Triumvirate Backing
One-Shot

Deal 3 energy damage to all hero targets

The villain target with the lowest HP is immune to damage until the start of the next villain turn

Deal 5 psychic damage to the hero target with the highest HP

2.0.0
The Ends Justify the Means
One-Shot

Each villain Parahuman in play deals 2 psychic damage to the hero target with the highest HP

Cauldron deals 3 psychic damage to the hero target with the lowest HP

2.0.0
The Ends Justify the Means
One-Shot

Each villain Parahuman in play deals 2 psychic damage to the hero target with the highest HP

Cauldron deals 3 psychic damage to the hero target with the lowest HP

2.0.0
A Lead Lost
One-Shot

Remove a Lead card from the game

Put the top card of the Lead deck into play

2.0.0
A Lead Lost
One-Shot

Remove a Lead card from the game

Put the top card of the Lead deck into play

2.0.0
Interdimensional Base
Device

Villain targets, except for the most-recently-played villain target, are immune to damage

2.0.0
Power Research
Ongoing

Whenever a hero would use a power, play the top card of the villain deck

2.0.0
Power Research
Ongoing

Whenever a hero would use a power, play the top card of the villain deck

2.0.0
Well-Targeted Retaliation
Ongoing

Whenever a villain Parahuman would enter play, destroy a hero non-character card

2.0.0
Well-Targeted Retaliation
Ongoing

Whenever a villain Parahuman would enter play, destroy a hero non-character card

2.0.0