They emulated Sere's power on a low enough level to kill bugs in the area without doing undue harm to any people, then became laser turrets, firing an invisible beam every second for about a minute, killing a bug with each shot.
--Cell 22.1They emulated Sere's power on a low enough level to kill bugs in the area without doing undue harm to any people, then became laser turrets, firing an invisible beam every second for about a minute, killing a bug with each shot.
--Cell 22.1"Touch the door, make too much noise or use your power, and the room gets flooded with an electric charge"
--Triumph, Cell 22.1"Touch the door, make too much noise or use your power, and the room gets flooded with an electric charge"
--Triumph, Cell 22.1Moments later, he heard the distinctive hiss-crack of forcefield generators failing (the base's?)
--Cenotaph, Cataclysm 7.1Whenever a player character card is dealt damage by this card that player discards a card.
At the end of the environment turn this card deals the non-environment target with the lowest HP 1 projectile damage
Their very recognizable uniforms were chain mesh augmented with kevlar, topped with faceless helmets. The only means you had to identify them with were the badge numbers printed across their vests in bold white numbers.
--Tangle 6.5Whenever a player character card is dealt damage by this card that player discards a card.
At the end of the environment turn this card deals the non-environment target with the lowest HP 1 projectile damage
Their very recognizable uniforms were chain mesh augmented with kevlar, topped with faceless helmets. The only means you had to identify them with were the badge numbers printed across their vests in bold white numbers.
--Tangle 6.5Whenever a player character card is dealt damage by this card that player discards a card.
At the end of the environment turn this card deals the non-environment target with the lowest HP 1 projectile damage
Their very recognizable uniforms were chain mesh augmented with kevlar, topped with faceless helmets. The only means you had to identify them with were the badge numbers printed across their vests in bold white numbers.
--Tangle 6.5At the end of the environment turn all Devices regain 2 HP.
At the end of the environment turn this card deals 1 energy damage to the non-environment target with the highest HP
The PRT staff insisted he was exceptional with antigrav and guns, had it even marked in his file, but he knew it wasn't so true. He finished his guns because they were simple, in their own way. It was easy enough to take three half-finished gun projects and mash them together.
--Sentinel 9.4...they were just suspended in time. Stuck in the air, immobile, untouchable.
--Agitation 3.9Reduce damage dealt to environment cards by 1.
Increase damage dealt by environment cards by 1
I stared at the world that stretched out before us, and it was wrong. Perspective was skewed. Lines bent where they should have been straight, and the expanse to our left was somehow more extensive than the space to our right.
--Venom 29.1"Punctured lung, ma'am," Aegis rasped, "I think there's a hole in my front and back." As if to demonstrate, he stuck his fingers into his chest cavity.
--Aegis, Interlude 3Player character cards dealt damage by this card cannot use powers until the start of the environment turn.
At the end of the environment turn this card deals 2 projectile damage to the two non-environment targets with the most HP
So he'd shot the dangerous psychopath with a blast that made her angry. Someone would have to explain that one to me at a later date.
--Agitation 3.10Reduce damage dealt to this card by 1.
At the end of the environment turn this card deals 2 projectile damage to the non-environment target with the lowest HP
"You're fun to irritate. And you know, it's cool. In the end, you're one of the people that's going to remember her. Someone that's left, who knows the general story. I don't think she's the schadenfreude type, but I think she'd appreciate that it's true, and that it nettles you just a little."
--Imp, Teneral e.2At the start of the environment turn reveal cards from the top of the Environment environment until you reveal a Parahuman. Put the Parahuman into play and shuffle the other cards back into the environment environment.
At the start of a player turn that player may skip the rest of their turn to destroy this card
Colin moved quickly, spinning in his chair to reach a small console. He opened a glass panel and flipped a switch. Air raid sirens immediately began their ominous whine.
--Interlude 7