Battery26 HP
Charge
Power:

You may not use this power if Battery is charged

Tilt your character card, indicating Battery is charged.

Draw a card.

Discharge
Power:

You may not use this power if Battery isn't charged

Un-tilt your character card.

You may play a card.

2.0.0
Battery
2.0.0
Battery, Cauldron Cape28 HP
Prepare
Power:
Place the top card of Battery's deck face-down in front of your hero. It is a hero card with no text in play.
Discharge
Power:

Until the start of your next turn, Battery is charged.

Reveal all face-down cards in front of Battery. Put them into play in any order

2.0.0
Battery, Cauldron Cape
2.0.0
Strength
One-Shot
Deal 3 melee damage to a target. If Battery is charged, deal 2 melee damage to the same target

She went from fighting like an ordinary individual to moving at high speeds and throwing crushing punches, then back again.

--Prey 14.9
2.0.0
Strength
One-Shot
Deal 3 melee damage to a target. If Battery is charged, deal 2 melee damage to the same target

She went from fighting like an ordinary individual to moving at high speeds and throwing crushing punches, then back again.

--Prey 14.9
2.0.0
Strength
One-Shot
Deal 3 melee damage to a target. If Battery is charged, deal 2 melee damage to the same target

She went from fighting like an ordinary individual to moving at high speeds and throwing crushing punches, then back again.

--Prey 14.9
2.0.0
Strength
One-Shot
Deal 3 melee damage to a target. If Battery is charged, deal 2 melee damage to the same target

She went from fighting like an ordinary individual to moving at high speeds and throwing crushing punches, then back again.

--Prey 14.9
2.0.0
Knock 'em Down
One-Shot
Deal 2 melee damage to a non-hero target. If Battery is charged, deal 2 melee damage to all non-hero targets

She threw the table like an oversize frisbee, and I pushed Tattletale in one direction as I flung myself in the other. The table edge caught the weapon in Tattletale's hands and knocked it from her grip with enough force to make Tattletale roll as she hit the ground.

--Tangle 6.5
2.0.0
Knock 'em Down
One-Shot
Deal 2 melee damage to a non-hero target. If Battery is charged, deal 2 melee damage to all non-hero targets

She threw the table like an oversize frisbee, and I pushed Tattletale in one direction as I flung myself in the other. The table edge caught the weapon in Tattletale's hands and knocked it from her grip with enough force to make Tattletale roll as she hit the ground.

--Tangle 6.5
2.0.0
Knock 'em Down
One-Shot
Deal 2 melee damage to a non-hero target. If Battery is charged, deal 2 melee damage to all non-hero targets

She threw the table like an oversize frisbee, and I pushed Tattletale in one direction as I flung myself in the other. The table edge caught the weapon in Tattletale's hands and knocked it from her grip with enough force to make Tattletale roll as she hit the ground.

--Tangle 6.5
2.0.0
Knock 'em Down
One-Shot
Deal 2 melee damage to a non-hero target. If Battery is charged, deal 2 melee damage to all non-hero targets

She threw the table like an oversize frisbee, and I pushed Tattletale in one direction as I flung myself in the other. The table edge caught the weapon in Tattletale's hands and knocked it from her grip with enough force to make Tattletale roll as she hit the ground.

--Tangle 6.5
2.0.0
Shock and Awe
One-Shot
Deal 2 lightning damage to a target. If Battery is charged, deal 3 lightning damage to up to 3 additional targets

"I hit pretty hard myself,"

--Battery, Interlude 12.5
2.0.0
Shock and Awe
One-Shot
Deal 2 lightning damage to a target. If Battery is charged, deal 3 lightning damage to up to 3 additional targets

"I hit pretty hard myself,"

--Battery, Interlude 12.5
2.0.0
Shock and Awe
One-Shot
Deal 2 lightning damage to a target. If Battery is charged, deal 3 lightning damage to up to 3 additional targets

"I hit pretty hard myself,"

--Battery, Interlude 12.5
2.0.0
Shock and Awe
One-Shot
Deal 2 lightning damage to a target. If Battery is charged, deal 3 lightning damage to up to 3 additional targets

"I hit pretty hard myself,"

--Battery, Interlude 12.5
2.0.0
Knockout Punch
One-Shot
Deal 2 lightning damage to a target. If Battery is charged, you deal damage in this way, and the target is not a character card, treat that target as if it had no card text until your next turn

She didn't bolt straight for us, though. Instead, she leaped to one side, kicked Assault square in the middle of the chest with both feet, and then careened off in the opposite direction.

--Tangle 6.5
2.0.0
Knockout Punch
One-Shot
Deal 2 lightning damage to a target. If Battery is charged, you deal damage in this way, and the target is not a character card, treat that target as if it had no card text until your next turn

She didn't bolt straight for us, though. Instead, she leaped to one side, kicked Assault square in the middle of the chest with both feet, and then careened off in the opposite direction.

--Tangle 6.5
2.0.0
Knockout Punch
One-Shot
Deal 2 lightning damage to a target. If Battery is charged, you deal damage in this way, and the target is not a character card, treat that target as if it had no card text until your next turn

She didn't bolt straight for us, though. Instead, she leaped to one side, kicked Assault square in the middle of the chest with both feet, and then careened off in the opposite direction.

--Tangle 6.5
2.0.0
Pushing the Limits
One-Shot

If Battery is charged, you may play 2 cards.

If Battery is not charged, draw 3 cards.

"I want to stop him. And not just him. I want to help things make sense again, even if it means playing unfair because they're playing unfair. Crime should have consequences."

--Battery, Interlude 12.5
2.0.0
Pushing the Limits
One-Shot

If Battery is charged, you may play 2 cards.

If Battery is not charged, draw 3 cards.

"I want to stop him. And not just him. I want to help things make sense again, even if it means playing unfair because they're playing unfair. Crime should have consequences."

--Battery, Interlude 12.5
2.0.0
Pushing the Limits
One-Shot

If Battery is charged, you may play 2 cards.

If Battery is not charged, draw 3 cards.

"I want to stop him. And not just him. I want to help things make sense again, even if it means playing unfair because they're playing unfair. Crime should have consequences."

--Battery, Interlude 12.5
2.0.0
...then Pushing it Beyond
One-Shot

When this card enters play Battery deals herself 3 psychic damage.

You may play a card. You may use a power.

Whatever these favors were, all she could do was hope she could do enough good to counterbalance any wrongs she'd have to commit.

--Interlude 12.5
2.0.0
...then Pushing it Beyond
One-Shot

When this card enters play Battery deals herself 3 psychic damage.

You may play a card. You may use a power.

Whatever these favors were, all she could do was hope she could do enough good to counterbalance any wrongs she'd have to commit.

--Interlude 12.5
2.0.0
...then Pushing it Beyond
One-Shot

When this card enters play Battery deals herself 3 psychic damage.

You may play a card. You may use a power.

Whatever these favors were, all she could do was hope she could do enough good to counterbalance any wrongs she'd have to commit.

--Interlude 12.5
2.0.0
Pow!
One-Shot
Select a non-hero target. If Battery is charged and the target is not a character card, put it on top of its deck and then deal 3 melee damage to a non-hero target. Otherwise, deal 2 melee damage to that target

Battery used up her charge and swept it aside before it could strike home and finish off the heroine.

--Prey 14.6
2.0.0
Pow!
One-Shot
Select a non-hero target. If Battery is charged and the target is not a character card, put it on top of its deck and then deal 3 melee damage to a non-hero target. Otherwise, deal 2 melee damage to that target

Battery used up her charge and swept it aside before it could strike home and finish off the heroine.

--Prey 14.6
2.0.0
Pow!
One-Shot
Select a non-hero target. If Battery is charged and the target is not a character card, put it on top of its deck and then deal 3 melee damage to a non-hero target. Otherwise, deal 2 melee damage to that target

Battery used up her charge and swept it aside before it could strike home and finish off the heroine.

--Prey 14.6
2.0.0
Cool Toys
One-Shot

Deal X lightning damage to a target, where X = the number of equipment and device cards in play.

If Battery is charged, you may destroy an equipment or device card

"You have access to our channel," Battery growled, interrupting Tattletale's spiel of numbers.

--Prey 14.4
2.0.0
Cool Toys
One-Shot

Deal X lightning damage to a target, where X = the number of equipment and device cards in play.

If Battery is charged, you may destroy an equipment or device card

"You have access to our channel," Battery growled, interrupting Tattletale's spiel of numbers.

--Prey 14.4
2.0.0
Cool Toys
One-Shot

Deal X lightning damage to a target, where X = the number of equipment and device cards in play.

If Battery is charged, you may destroy an equipment or device card

"You have access to our channel," Battery growled, interrupting Tattletale's spiel of numbers.

--Prey 14.4
2.0.0
Rapid Recon
One-Shot

If Battery is not charged, all heroes may draw a card.

Draw a card. You may play a card

"So I'm going by the book, and I'm walking away. But I'll be keeping an eye on you, on this, and the moment you go too far, we're coming after you, no holds barred."

--Battery, Infestation 11.2
2.0.0
Rapid Recon
One-Shot

If Battery is not charged, all heroes may draw a card.

Draw a card. You may play a card

"So I'm going by the book, and I'm walking away. But I'll be keeping an eye on you, on this, and the moment you go too far, we're coming after you, no holds barred."

--Battery, Infestation 11.2
2.0.0
Rapid Recon
One-Shot

If Battery is not charged, all heroes may draw a card.

Draw a card. You may play a card

"So I'm going by the book, and I'm walking away. But I'll be keeping an eye on you, on this, and the moment you go too far, we're coming after you, no holds barred."

--Battery, Infestation 11.2
2.0.0
No Time to Rest
Ongoing
When you destroy a target, you may draw a card and you may play a card

Armsmaster strode away from the Undersiders, and I saw Assault, Battery, Brandish, Night and Fog move to join that group, among others. Smaller than the first group, but I suppose it took a certain amount of bravery to be willing to get close to an Endbringer when you weren't invincible or close to it.

--Extermination 8.2
2.0.0
No Time to Rest
Ongoing
When you destroy a target, you may draw a card and you may play a card

Armsmaster strode away from the Undersiders, and I saw Assault, Battery, Brandish, Night and Fog move to join that group, among others. Smaller than the first group, but I suppose it took a certain amount of bravery to be willing to get close to an Endbringer when you weren't invincible or close to it.

--Extermination 8.2
2.0.0
Magnetism
Ongoing
Power:

If Battery is charged, destroy an equipment or device card.

If Battery is not charged, choose an equipment card from a player's trash and put it into play

But she didn't give him the opportunity to do either. Instead, she spent the rest of her accumulated power in a single burst, pulling at the metal of a nearby chair. It fell over, sliding into Madcap's path.

--Interlude 12.5
2.0.0
Magnetism
Ongoing
Power:

If Battery is charged, destroy an equipment or device card.

If Battery is not charged, choose an equipment card from a player's trash and put it into play

But she didn't give him the opportunity to do either. Instead, she spent the rest of her accumulated power in a single burst, pulling at the metal of a nearby chair. It fell over, sliding into Madcap's path.

--Interlude 12.5
2.0.0
Magnetism
Ongoing
Power:

If Battery is charged, destroy an equipment or device card.

If Battery is not charged, choose an equipment card from a player's trash and put it into play

But she didn't give him the opportunity to do either. Instead, she spent the rest of her accumulated power in a single burst, pulling at the metal of a nearby chair. It fell over, sliding into Madcap's path.

--Interlude 12.5
2.0.0
Static Charge
Ongoing, Limited
At the start of your turn, if Battery has used her Discharge power since the start of your last turn, deal 2 lightning damage to all non-hero targets

Between one heartbeat and the next, everything seemed to click. She felt as though she were floating in slow motion rather than falling, her body thrumming.

--Interlude 12.5
2.0.0
Static Charge
Ongoing, Limited
At the start of your turn, if Battery has used her Discharge power since the start of your last turn, deal 2 lightning damage to all non-hero targets

Between one heartbeat and the next, everything seemed to click. She felt as though she were floating in slow motion rather than falling, her body thrumming.

--Interlude 12.5
2.0.0
Static Charge
Ongoing, Limited
At the start of your turn, if Battery has used her Discharge power since the start of your last turn, deal 2 lightning damage to all non-hero targets

Between one heartbeat and the next, everything seemed to click. She felt as though she were floating in slow motion rather than falling, her body thrumming.

--Interlude 12.5
2.0.0
Glowing Threads
Equipment, Limited
When Battery uses her Discharge power reduce damage dealt to her by 2 until the start of her next turn

Battery was charging again, taking advantage of us being off balance to build up a store of power again. Heck, she'd probably built her whole fighting style around it. I could see the normally cobalt blue lines of her costume glowing a brilliant electric blue-white.

--Tangle 6.5
2.0.0
Glowing Threads
Equipment, Limited
When Battery uses her Discharge power reduce damage dealt to her by 2 until the start of her next turn

Battery was charging again, taking advantage of us being off balance to build up a store of power again. Heck, she'd probably built her whole fighting style around it. I could see the normally cobalt blue lines of her costume glowing a brilliant electric blue-white.

--Tangle 6.5
2.0.0